Core/GameObjects: Transport (type 11) improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/630b60eb0dcd3d9ce41582664ab822b049365431)
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@@ -286,6 +286,7 @@ namespace Game.Entities
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}
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public CorpseDynFlags GetCorpseDynamicFlags() { return (CorpseDynFlags)(uint)m_corpseData.DynamicFlags; }
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public bool HasCorpseDynamicFlag(CorpseDynFlags flag) { return (m_corpseData.DynamicFlags & (uint)flag) != 0; }
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public void SetCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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