Core/GameObjects: Transport (type 11) improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/630b60eb0dcd3d9ce41582664ab822b049365431)
This commit is contained in:
hondacrx
2022-06-03 16:20:41 -04:00
parent e65ce31742
commit 40444525b2
30 changed files with 807 additions and 377 deletions
+2 -2
View File
@@ -209,7 +209,7 @@ namespace Game.Entities
MoveSplineInit init = new(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
if (GetTransport())
if (GetTransport() != null)
init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
init.SetFacing(ori);
@@ -1834,7 +1834,7 @@ namespace Game.Entities
if (GetVehicle() != null)
return GetVehicleBase().GetGUID();
if (GetTransport() != null)
return GetTransport().GetGUID();
return GetTransport().GetTransportGUID();
return ObjectGuid.Empty;
}