Core/GameObjects: Transport (type 11) improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/630b60eb0dcd3d9ce41582664ab822b049365431)
This commit is contained in:
hondacrx
2022-06-03 16:20:41 -04:00
parent e65ce31742
commit 40444525b2
30 changed files with 807 additions and 377 deletions
+1 -1
View File
@@ -839,7 +839,7 @@ namespace Game.Garrisons
float y = spawn.GetPositionY();
float z = spawn.GetPositionZ();
float o = spawn.GetOrientation();
TransportPosHelper.CalculatePassengerPosition(ref x, ref y, ref z, ref o, building.GetPositionX(), building.GetPositionY(), building.GetPositionZ(), building.GetOrientation());
ITransport.CalculatePassengerPosition(ref x, ref y, ref z, ref o, building.GetPositionX(), building.GetPositionY(), building.GetPositionZ(), building.GetOrientation());
spawn.Relocate(x, y, z, o);
switch (spawn.GetTypeId())