Core/GameObjects: Transport (type 11) improvements
Port From (https://github.com/TrinityCore/TrinityCore/commit/630b60eb0dcd3d9ce41582664ab822b049365431)
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@@ -103,7 +103,7 @@ namespace Game.Maps
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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Transport transport = i_player.GetTransport();
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Transport transport = i_player.GetTransport<Transport>();
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if (transport)
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{
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foreach (var obj in transport.GetPassengers())
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@@ -128,6 +128,9 @@ namespace Game.Maps
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case TypeId.DynamicObject:
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i_player.UpdateVisibilityOf(obj.ToDynamicObject(), i_data, i_visibleNow);
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break;
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case TypeId.AreaTrigger:
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i_player.UpdateVisibilityOf(obj.ToAreaTrigger(), i_data, i_visibleNow);
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break;
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default:
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break;
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}
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