Core/GameObjects: Transport (type 11) improvements

Port From (https://github.com/TrinityCore/TrinityCore/commit/630b60eb0dcd3d9ce41582664ab822b049365431)
This commit is contained in:
hondacrx
2022-06-03 16:20:41 -04:00
parent e65ce31742
commit 40444525b2
30 changed files with 807 additions and 377 deletions
+2 -2
View File
@@ -7077,8 +7077,8 @@ namespace Game.Spells
if (target.GetGUID() != corpse.GetOwnerGUID())
return false;
if (!corpse.HasDynamicFlag(UnitDynFlags.Lootable))
if (!corpse.HasCorpseDynamicFlag(CorpseDynFlags.Lootable))
return false;
if (!corpse.IsWithinLOSInMap(m_caster, LineOfSightChecks.All, ModelIgnoreFlags.M2))