Fix login
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@@ -443,7 +443,12 @@ namespace Game.DataStorage
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foreach (var (_, pathProperty) in CliDB.PathPropertyStorage)
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if (CliDB.PathStorage.HasRecord(pathProperty.PathID))
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{
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if (!_paths.ContainsKey(pathProperty.PathID))
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_paths[pathProperty.PathID] = new();
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_paths[pathProperty.PathID].Properties.Add(pathProperty);
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}
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foreach (var group in PhaseXPhaseGroupStorage.Values)
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{
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@@ -594,9 +599,9 @@ namespace Game.DataStorage
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}
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}
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Dictionary<Tuple<uint, int>, UiMapLinkRecord> uiMapLinks = new();
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Dictionary<Tuple<uint, uint>, UiMapLinkRecord> uiMapLinks = new();
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foreach (UiMapLinkRecord uiMapLink in UiMapLinkStorage.Values)
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uiMapLinks[Tuple.Create(uiMapLink.ParentUiMapID, uiMapLink.ChildUiMapID)] = uiMapLink;
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uiMapLinks[Tuple.Create(uiMapLink.ParentUiMapID, (uint)uiMapLink.ChildUiMapID)] = uiMapLink;
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foreach (UiMapRecord uiMap in UiMapStorage.Values)
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{
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@@ -2361,7 +2366,7 @@ namespace Game.DataStorage
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Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new();
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List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
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Dictionary<uint, ParagonReputationRecord> _paragonReputations = new();
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Dictionary<uint, PathDb2> _paths;
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Dictionary<uint, PathDb2> _paths = new();
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MultiMap<uint, uint> _phasesByGroup = new();
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Dictionary<PowerType, PowerTypeRecord> _powerTypes = new();
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Dictionary<uint, byte> _pvpItemBonus = new();
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