Core/Phasing: Reduce differences between branches in GridNotifiers
Port From (https://github.com/TrinityCore/TrinityCore/commit/c3f385c48f5080e64b13b0f31864e20e04e531aa)
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@@ -2704,7 +2704,7 @@ namespace Game.Entities
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public bool IsWithinDistInMap(Player player)
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{
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return IsInMap(player) && IsInPhase(player) && IsAtInteractDistance(player);
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return IsInMap(player) && InSamePhase(player) && IsAtInteractDistance(player);
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}
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public SpellInfo GetSpellForLock(Player player)
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