Core/Phasing: Reduce differences between branches in GridNotifiers

Port From (https://github.com/TrinityCore/TrinityCore/commit/c3f385c48f5080e64b13b0f31864e20e04e531aa)
This commit is contained in:
hondacrx
2023-01-05 02:44:38 -05:00
parent 4dc96a801c
commit 40db25f49c
8 changed files with 208 additions and 179 deletions
+2 -2
View File
@@ -691,7 +691,7 @@ namespace Game.Entities
foreach (var player in GetMap().GetPlayers())
{
if (player.GetTransport() != this && player.IsInPhase(this))
if (player.GetTransport() != this && player.InSamePhase(this))
{
UpdateData data = new(GetMap().GetId());
BuildCreateUpdateBlockForPlayer(data, player);
@@ -761,7 +761,7 @@ namespace Game.Entities
return;
foreach (var playerReference in players)
if (playerReference.IsInPhase(this))
if (playerReference.InSamePhase(this))
BuildFieldsUpdate(playerReference, data_map);
ClearUpdateMask(true);