Core/Phasing: Reduce differences between branches in GridNotifiers
Port From (https://github.com/TrinityCore/TrinityCore/commit/c3f385c48f5080e64b13b0f31864e20e04e531aa)
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@@ -691,7 +691,7 @@ namespace Game.Entities
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foreach (var player in GetMap().GetPlayers())
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{
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if (player.GetTransport() != this && player.IsInPhase(this))
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if (player.GetTransport() != this && player.InSamePhase(this))
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{
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UpdateData data = new(GetMap().GetId());
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BuildCreateUpdateBlockForPlayer(data, player);
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@@ -761,7 +761,7 @@ namespace Game.Entities
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return;
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foreach (var playerReference in players)
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if (playerReference.IsInPhase(this))
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if (playerReference.InSamePhase(this))
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BuildFieldsUpdate(playerReference, data_map);
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ClearUpdateMask(true);
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