Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBuilders

Port From (https://github.com/TrinityCore/TrinityCore/commit/caccb06190376d6812e40da36b27e22df8d7f546)
This commit is contained in:
Hondacrx
2024-11-11 10:31:00 -05:00
parent 20a8e1f31b
commit 40ec7e2999
3 changed files with 126 additions and 209 deletions
+56 -3
View File
@@ -5,6 +5,7 @@ using Framework.Constants;
using Framework.Dynamic;
using Game.DataStorage;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
@@ -24,12 +25,16 @@ namespace Game.Chat
string Text;
uint AchievementId;
Locale Locale;
uint PlayerConditionID;
// caches
public ChatPkt UntranslatedPacket;
public ChatPkt TranslatedPacket;
public EmoteMessage EmotePacket;
public ServerPacket SoundPacket;
public ChatPacketSender(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message, uint achievementId = 0, Locale locale = Locale.enUS)
public ChatPacketSender(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message, uint achievementId = 0, Locale locale = Locale.enUS,
uint broadcastTextId = 0, ushort emoteId = 0, uint soundKitId = 0, SoundKitPlayType soundKitPlayType = SoundKitPlayType.Normal, uint playerConditionId = 0)
{
Type = chatType;
Language = language;
@@ -38,14 +43,46 @@ namespace Game.Chat
Text = message;
AchievementId = achievementId;
Locale = locale;
PlayerConditionID = playerConditionId;
UntranslatedPacket = new();
UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
UntranslatedPacket.Write();
if (sender != null && sender.IsUnit() && emoteId != 0)
{
EmotePacket = new();
EmotePacket.Guid = sender.GetGUID();
EmotePacket.EmoteID = emoteId;
EmotePacket.Write();
}
SoundPacket = null;
if (soundKitId != 0)
{
if (soundKitPlayType == SoundKitPlayType.Normal)
{
SoundPacket = new PlaySound(sender != null ? sender.GetGUID() : ObjectGuid.Empty, soundKitId, broadcastTextId);
}
else if (soundKitPlayType == SoundKitPlayType.ObjectSound)
{
SoundPacket = new PlayObjectSound(receiver != null ? receiver.GetGUID() : ObjectGuid.Empty, sender != null ? sender.GetGUID() : ObjectGuid.Empty, soundKitId, receiver != null ? receiver.GetWorldLocation() : new Position(0, 0, 0), (int)broadcastTextId);
}
SoundPacket.Write();
}
}
public void Invoke(Player player)
{
if (!player.MeetPlayerCondition(PlayerConditionID))
return;
if (SoundPacket != null)
player.SendPacket(SoundPacket);
if (EmotePacket != null)
player.SendPacket(EmotePacket);
if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
{
player.SendPacket(UntranslatedPacket);
@@ -62,7 +99,7 @@ namespace Game.Chat
player.SendPacket(TranslatedPacket);
}
}
public class BroadcastTextBuilder : MessageBuilder
{
public BroadcastTextBuilder(WorldObject obj, ChatMsg msgtype, uint textId, Gender gender, WorldObject target = null, uint achievementId = 0)
@@ -78,7 +115,23 @@ namespace Game.Chat
public override ChatPacketSender Invoke(Locale locale = Locale.enUS)
{
BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(_textId);
return new ChatPacketSender(_msgType, bct != null ? (Language)bct.LanguageID : Language.Universal, _source, _target, bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _gender) : "", _achievementId, locale);
Unit unitSender = _source?.ToUnit();
Gender gender = unitSender != null ? unitSender.GetGender() : Gender.Unknown;
uint soundKitId = bct != null ? bct.SoundKitID[gender == Gender.Female ? 1 : 0] : 0;
return new ChatPacketSender(_msgType,
bct != null ? (Language)bct.LanguageID : Language.Universal,
_source,
_target,
bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _gender) : "",
_achievementId,
locale,
bct != null ? bct.Id : 0,
bct != null ? bct.EmotesID : (ushort)0,
soundKitId,
SoundKitPlayType.Normal,
bct != null ? (uint)bct.ConditionID : 0
);
}
WorldObject _source;