Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBuilders
Port From (https://github.com/TrinityCore/TrinityCore/commit/caccb06190376d6812e40da36b27e22df8d7f546)
This commit is contained in:
@@ -883,6 +883,15 @@ namespace Game.Networking.Packets
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{
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public PlayObjectSound() : base(ServerOpcodes.PlayObjectSound) { }
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public PlayObjectSound(ObjectGuid targetObjectGUID, ObjectGuid sourceObjectGUID, uint soundKitID, Vector3 position, int broadcastTextID) : base(ServerOpcodes.PlayObjectSound)
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{
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TargetObjectGUID = targetObjectGUID;
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SourceObjectGUID = sourceObjectGUID;
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SoundKitID = soundKitID;
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Position = position;
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BroadcastTextID = broadcastTextID;
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}
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public override void Write()
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{
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_worldPacket.WriteUInt32(SoundKitID);
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@@ -5,6 +5,7 @@ using Framework.Constants;
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using Framework.Dynamic;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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@@ -24,12 +25,16 @@ namespace Game.Chat
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string Text;
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uint AchievementId;
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Locale Locale;
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uint PlayerConditionID;
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// caches
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public ChatPkt UntranslatedPacket;
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public ChatPkt TranslatedPacket;
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public EmoteMessage EmotePacket;
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public ServerPacket SoundPacket;
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public ChatPacketSender(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message, uint achievementId = 0, Locale locale = Locale.enUS)
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public ChatPacketSender(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message, uint achievementId = 0, Locale locale = Locale.enUS,
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uint broadcastTextId = 0, ushort emoteId = 0, uint soundKitId = 0, SoundKitPlayType soundKitPlayType = SoundKitPlayType.Normal, uint playerConditionId = 0)
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{
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Type = chatType;
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Language = language;
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@@ -38,14 +43,46 @@ namespace Game.Chat
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Text = message;
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AchievementId = achievementId;
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Locale = locale;
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PlayerConditionID = playerConditionId;
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UntranslatedPacket = new();
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UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
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UntranslatedPacket.Write();
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if (sender != null && sender.IsUnit() && emoteId != 0)
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{
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EmotePacket = new();
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EmotePacket.Guid = sender.GetGUID();
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EmotePacket.EmoteID = emoteId;
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EmotePacket.Write();
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}
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SoundPacket = null;
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if (soundKitId != 0)
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{
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if (soundKitPlayType == SoundKitPlayType.Normal)
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{
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SoundPacket = new PlaySound(sender != null ? sender.GetGUID() : ObjectGuid.Empty, soundKitId, broadcastTextId);
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}
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else if (soundKitPlayType == SoundKitPlayType.ObjectSound)
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{
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SoundPacket = new PlayObjectSound(receiver != null ? receiver.GetGUID() : ObjectGuid.Empty, sender != null ? sender.GetGUID() : ObjectGuid.Empty, soundKitId, receiver != null ? receiver.GetWorldLocation() : new Position(0, 0, 0), (int)broadcastTextId);
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}
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SoundPacket.Write();
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}
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}
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public void Invoke(Player player)
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{
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if (!player.MeetPlayerCondition(PlayerConditionID))
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return;
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if (SoundPacket != null)
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player.SendPacket(SoundPacket);
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if (EmotePacket != null)
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player.SendPacket(EmotePacket);
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if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
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{
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player.SendPacket(UntranslatedPacket);
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@@ -78,7 +115,23 @@ namespace Game.Chat
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public override ChatPacketSender Invoke(Locale locale = Locale.enUS)
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{
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BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(_textId);
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return new ChatPacketSender(_msgType, bct != null ? (Language)bct.LanguageID : Language.Universal, _source, _target, bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _gender) : "", _achievementId, locale);
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Unit unitSender = _source?.ToUnit();
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Gender gender = unitSender != null ? unitSender.GetGender() : Gender.Unknown;
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uint soundKitId = bct != null ? bct.SoundKitID[gender == Gender.Female ? 1 : 0] : 0;
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return new ChatPacketSender(_msgType,
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bct != null ? (Language)bct.LanguageID : Language.Universal,
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_source,
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_target,
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bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _gender) : "",
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_achievementId,
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locale,
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bct != null ? bct.Id : 0,
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bct != null ? bct.EmotesID : (ushort)0,
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soundKitId,
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SoundKitPlayType.Normal,
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bct != null ? (uint)bct.ConditionID : 0
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);
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}
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WorldObject _source;
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@@ -106,7 +106,7 @@ namespace Game
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if (!mTextMap.ContainsKey(temp.creatureId))
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{
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mTextMap[temp.creatureId] = new MultiMap<byte,CreatureTextEntry>();
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mTextMap[temp.creatureId] = new MultiMap<byte, CreatureTextEntry>();
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++creatureCount;
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}
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@@ -189,43 +189,35 @@ namespace Game
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Language finalLang = (language == Language.Addon) ? textEntry.lang : language;
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uint finalSound = textEntry.sound;
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SoundKitPlayType finalPlayType = textEntry.SoundPlayType;
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BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(textEntry.BroadcastTextId);
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if (sound != 0)
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{
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finalSound = sound;
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finalPlayType = playType;
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}
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else
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{
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BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(textEntry.BroadcastTextId);
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if (bct != null)
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else if (bct != null)
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{
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uint broadcastTextSoundId = bct.SoundKitID[source.GetGender() == Gender.Female ? 1 : 0];
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if (broadcastTextSoundId != 0)
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finalSound = broadcastTextSoundId;
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}
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}
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if (range == CreatureTextRange.Normal)
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range = textEntry.TextRange;
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if (finalSound != 0)
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SendSound(source, finalSound, finalType, whisperTarget, range, team, gmOnly, textEntry.BroadcastTextId, finalPlayType);
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Unit finalSource = source;
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if (srcPlr != null)
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finalSource = srcPlr;
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if (textEntry.emote != 0)
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SendEmote(finalSource, textEntry.emote);
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if (srcPlr != null)
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{
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PlayerTextBuilder builder = new(source, finalSource, finalSource.GetGender(), finalType, textEntry.groupId, textEntry.id, finalLang, whisperTarget);
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CreatureTextBuilder builder = new(source, finalSource, finalSource.GetGender(), finalType, textEntry.groupId, textEntry.id, finalLang, whisperTarget, textEntry.BroadcastTextId, (ushort)textEntry.emote, finalSound, finalPlayType, (uint)bct.ConditionID);
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SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
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}
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else
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{
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CreatureTextBuilder builder = new(finalSource, finalSource.GetGender(), finalType, textEntry.groupId, textEntry.id, finalLang, whisperTarget);
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CreatureTextBuilder builder = new(finalSource, finalSource, finalSource.GetGender(), finalType, textEntry.groupId, textEntry.id, finalLang, whisperTarget, textEntry.BroadcastTextId, (ushort)textEntry.emote, finalSound, finalPlayType, (uint)bct.ConditionID);
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SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
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}
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@@ -252,122 +244,6 @@ namespace Game
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return dist;
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}
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public void SendSound(Creature source, uint sound, ChatMsg msgType, WorldObject whisperTarget = null, CreatureTextRange range = CreatureTextRange.Normal, Team team = Team.Other, bool gmOnly = false, uint keyBroadcastTextId = 0, SoundKitPlayType playType = SoundKitPlayType.Normal)
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{
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if (sound == 0 || source == null)
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return;
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if (playType == SoundKitPlayType.ObjectSound)
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{
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PlayObjectSound pkt = new();
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pkt.TargetObjectGUID = whisperTarget.GetGUID();
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pkt.SourceObjectGUID = source.GetGUID();
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pkt.SoundKitID = sound;
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pkt.Position = whisperTarget.GetWorldLocation();
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pkt.BroadcastTextID = (int)keyBroadcastTextId;
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SendNonChatPacket(source, pkt, msgType, whisperTarget, range, team, gmOnly);
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}
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else if (playType == SoundKitPlayType.Normal)
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SendNonChatPacket(source, new PlaySound(source.GetGUID(), sound, keyBroadcastTextId), msgType, whisperTarget, range, team, gmOnly);
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}
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void SendNonChatPacket(WorldObject source, ServerPacket data, ChatMsg msgType, WorldObject whisperTarget, CreatureTextRange range, Team team, bool gmOnly)
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{
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float dist = GetRangeForChatType(msgType);
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switch (msgType)
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{
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case ChatMsg.MonsterParty:
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if (whisperTarget == null)
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return;
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Player whisperPlayer = whisperTarget.ToPlayer();
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if (whisperPlayer != null)
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{
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Group group = whisperPlayer.GetGroup();
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if (group != null)
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group.BroadcastWorker(player => player.SendPacket(data));
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}
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return;
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case ChatMsg.MonsterWhisper:
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case ChatMsg.RaidBossWhisper:
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{
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if (range == CreatureTextRange.Normal)//ignores team and gmOnly
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{
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if (whisperTarget == null || !whisperTarget.IsTypeId(TypeId.Player))
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return;
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whisperTarget.ToPlayer().SendPacket(data);
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return;
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}
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break;
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}
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default:
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break;
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}
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switch (range)
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{
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case CreatureTextRange.Area:
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{
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uint areaId = source.GetAreaId();
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var players = source.GetMap().GetPlayers();
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foreach (var pl in players)
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if (pl.GetAreaId() == areaId && (team == 0 || pl.GetEffectiveTeam() == team) && (!gmOnly || pl.IsGameMaster()))
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pl.SendPacket(data);
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return;
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}
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case CreatureTextRange.Zone:
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{
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uint zoneId = source.GetZoneId();
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var players = source.GetMap().GetPlayers();
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foreach (var pl in players)
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if (pl.GetZoneId() == zoneId && (team == 0 || pl.GetEffectiveTeam() == team) && (!gmOnly || pl.IsGameMaster()))
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pl.SendPacket(data);
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return;
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}
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case CreatureTextRange.Map:
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{
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var players = source.GetMap().GetPlayers();
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foreach (var pl in players)
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if ((team == 0 || pl.GetEffectiveTeam() == team) && (!gmOnly || pl.IsGameMaster()))
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pl.SendPacket(data);
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return;
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}
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case CreatureTextRange.World:
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{
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var smap = Global.WorldMgr.GetAllSessions();
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foreach (var session in smap)
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{
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Player player = session.GetPlayer();
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if (player != null)
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if ((team == 0 || player.GetTeam() == team) && (!gmOnly || player.IsGameMaster()))
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player.SendPacket(data);
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}
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return;
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}
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case CreatureTextRange.Personal:
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if (whisperTarget == null || !whisperTarget.IsPlayer())
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return;
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whisperTarget.ToPlayer().SendPacket(data);
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return;
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case CreatureTextRange.Normal:
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default:
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break;
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}
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source.SendMessageToSetInRange(data, dist, true);
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}
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void SendEmote(Unit source, Emote emote)
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{
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if (source == null)
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return;
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source.HandleEmoteCommand(emote);
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}
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public bool TextExist(uint sourceEntry, byte textGroup)
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{
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if (sourceEntry == 0)
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@@ -615,7 +491,7 @@ namespace Game
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public class CreatureTextBuilder : MessageBuilder
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{
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public CreatureTextBuilder(WorldObject obj, Gender gender, ChatMsg msgtype, byte textGroup, uint id, Language language, WorldObject target)
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public CreatureTextBuilder(WorldObject obj, WorldObject speaker, Gender gender, ChatMsg msgtype, byte textGroup, uint id, Language language, WorldObject target, uint broadcastTextId, ushort emoteId, uint soundKitId, SoundKitPlayType soundKitPlayType, uint playerConditionId)
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{
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_source = obj;
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_gender = gender;
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@@ -624,43 +500,17 @@ namespace Game
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_textId = id;
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_language = language;
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_target = target;
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_broadcastTextId = broadcastTextId;
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_emoteId = emoteId;
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_soundKitId = soundKitId;
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_soundKitPlayType = soundKitPlayType;
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_playerConditionId = playerConditionId;
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}
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public override ChatPacketSender Invoke(Locale locale = Locale.enUS)
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{
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string text = Global.CreatureTextMgr.GetLocalizedChatString(_source.GetEntry(), _gender, _textGroup, _textId, locale);
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return new ChatPacketSender(_msgType, _language, _source, _target, text, 0, locale);
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}
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WorldObject _source;
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Gender _gender;
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ChatMsg _msgType;
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byte _textGroup;
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uint _textId;
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Language _language;
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WorldObject _target;
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}
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public class PlayerTextBuilder : MessageBuilder
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{
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public PlayerTextBuilder(WorldObject obj, WorldObject speaker, Gender gender, ChatMsg msgtype, byte textGroup, uint id, Language language, WorldObject target)
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{
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_source = obj;
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_gender = gender;
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_talker = speaker;
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_msgType = msgtype;
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_textGroup = textGroup;
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_textId = id;
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_language = language;
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_target = target;
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}
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public override PacketSenderOwning<ChatPkt> Invoke(Locale loc_idx = Locale.enUS)
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{
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string text = Global.CreatureTextMgr.GetLocalizedChatString(_source.GetEntry(), _gender, _textGroup, _textId, loc_idx);
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PacketSenderOwning<ChatPkt> chat = new();
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chat.Data.Initialize(_msgType, _language, _talker, _target, text, 0, "", loc_idx);
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return chat;
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return new ChatPacketSender(_msgType, _language, _talker, _target, text, 0, locale, _broadcastTextId, _emoteId, _soundKitId, _soundKitPlayType, _playerConditionId);
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}
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WorldObject _source;
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@@ -671,5 +521,10 @@ namespace Game
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uint _textId;
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Language _language;
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WorldObject _target;
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uint _broadcastTextId;
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ushort _emoteId;
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uint _soundKitId;
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SoundKitPlayType _soundKitPlayType;
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uint _playerConditionId;
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}
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}
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Block a user