Core/Script: add script hook to allow overriding of a vehicle passenger's exit position
Port From (https://github.com/TrinityCore/TrinityCore/commit/1edd93bc0c443cdabc104af9f440e07b6d473a08)
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@@ -1100,6 +1100,10 @@ namespace Game.Scripting
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ForEach<UnitScript>(p => p.ModifySpellDamageTaken(target, attacker, ref dmg, spellInfo));
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damage = dmg;
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}
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public void ModifyVehiclePassengerExitPos(Unit passenger, Vehicle vehicle, Position pos)
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{
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ForEach<UnitScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
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}
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// AreaTriggerEntityScript
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public AreaTriggerAI GetAreaTriggerAI(AreaTrigger areaTrigger)
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