Core/Battlegrounds: Rework queues

* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
This commit is contained in:
hondacrx
2023-09-14 06:16:30 -04:00
parent bad3e89ee6
commit 4134796f1b
35 changed files with 364 additions and 418 deletions
@@ -278,13 +278,6 @@ namespace Framework.Constants
WaitLeave = 4 // means some faction has won BG and it is ending
}
public enum BGHonorMode
{
Normal = 0,
Holiday,
HonorModeNum
}
public enum GroupJoinBattlegroundResult
{
None = 0,
+1 -1
View File
@@ -113,7 +113,7 @@ namespace Framework.Constants
/// </summary>
public const int PvpTeamsCount = 2;
public const uint CountOfPlayersToAverageWaitTime = 10;
public const uint MaxPlayerBGQueues = 2;
public const uint MaxPlayerBGQueues = 3;
public const uint BGAwardArenaPointsMinLevel = 71;
public const int ArenaTimeLimitPointsLoss = -16;
public const int MaxArenaSlot = 3;