Core/Battlegrounds: Rework queues
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
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@@ -113,7 +113,7 @@ namespace Framework.Constants
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/// </summary>
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public const int PvpTeamsCount = 2;
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public const uint CountOfPlayersToAverageWaitTime = 10;
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public const uint MaxPlayerBGQueues = 2;
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public const uint MaxPlayerBGQueues = 3;
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public const uint BGAwardArenaPointsMinLevel = 71;
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public const int ArenaTimeLimitPointsLoss = -16;
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public const int MaxArenaSlot = 3;
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