Core/Battlegrounds: Rework queues

* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
This commit is contained in:
hondacrx
2023-09-14 06:16:30 -04:00
parent bad3e89ee6
commit 4134796f1b
35 changed files with 364 additions and 418 deletions
+2 -2
View File
@@ -29,10 +29,10 @@ namespace Game.Arenas
StartMessageIds[BattlegroundConst.EventIdFourth] = ArenaBroadcastTexts.HasBegun;
}
public override void AddPlayer(Player player)
public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
{
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
base.AddPlayer(player);
base.AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player.GetGUID()] = new ArenaScore(player.GetGUID(), player.GetBGTeam());