Core/Battlegrounds: Rework queues
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
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@@ -29,10 +29,10 @@ namespace Game.Arenas
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StartMessageIds[BattlegroundConst.EventIdFourth] = ArenaBroadcastTexts.HasBegun;
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}
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public override void AddPlayer(Player player)
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public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
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{
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bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
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base.AddPlayer(player);
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base.AddPlayer(player, queueId);
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if (!isInBattleground)
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PlayerScores[player.GetGUID()] = new ArenaScore(player.GetGUID(), player.GetBGTeam());
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