Core/Battlegrounds: Rework queues

* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
This commit is contained in:
hondacrx
2023-09-14 06:16:30 -04:00
parent bad3e89ee6
commit 4134796f1b
35 changed files with 364 additions and 418 deletions
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class AlteracValley
class BgAlteracValley : Battleground
{
public BgAlteracValley(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -208,10 +208,10 @@ namespace Game.BattleGrounds.Zones
TriggerGameEvent(EventStartBattle);
}
public override void AddPlayer(Player player)
public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
{
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
base.AddPlayer(player);
base.AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player.GetGUID()] = new BattlegroundABScore(player.GetGUID(), player.GetBGTeam());
}
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class BattleforGilneas
class BgBattleforGilneas : Battleground
{
public BgBattleforGilneas(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -0,0 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
namespace Game.BattleGrounds.Zones
{
class BgBladesEdgeArena : Battleground
{
public BgBladesEdgeArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -0,0 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
namespace Game.BattleGrounds.Zones
{
class BgDalaranSewers : Battleground
{
public BgDalaranSewers(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class DeepwindGorge
class BgDeepwindGorge : Battleground
{
public BgDeepwindGorge(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
+6 -21
View File
@@ -1,25 +1,10 @@
/*
* Copyright (C) 2012-2016 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.Entities;
using Framework.Constants;
using System.Collections.Generic;
using Game.Entities;
using Game.Networking.Packets;
using Game.DataStorage;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones
{
@@ -367,10 +352,10 @@ namespace Game.BattleGrounds.Zones
}
}
public override void AddPlayer(Player player)
public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
{
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
base.AddPlayer(player);
base.AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player.GetGUID()] = new BgEyeOfStormScore(player.GetGUID(), player.GetBGTeam());
@@ -3,8 +3,9 @@
namespace Game.BattleGrounds.Zones
{
class IsleofConquest
class BgIsleofConquest : Battleground
{
public BgIsleofConquest(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
public struct ICCreatures
@@ -0,0 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
namespace Game.BattleGrounds.Zones
{
class BgNagrandArena : Battleground
{
public BgNagrandArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -0,0 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
namespace Game.BattleGrounds.Zones
{
class BgRuinsOfLordaernon : Battleground
{
public BgRuinsOfLordaernon(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class SilvershardMines
class BgSilvershardMines : Battleground
{
public BgSilvershardMines(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -416,10 +416,10 @@ namespace Game.BattleGrounds.Zones
}
}
public override void AddPlayer(Player player)
public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
{
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
base.AddPlayer(player);
base.AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player.GetGUID()] = new BattlegroundSAScore(player.GetGUID(), player.GetBGTeam());
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class TempleofKotmogu
class BgTempleofKotmogu : Battleground
{
public BgTempleofKotmogu(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -0,0 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
namespace Game.BattleGrounds.Zones
{
class BgTheRingOfValor : Battleground
{
public BgTheRingOfValor(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
+2 -1
View File
@@ -3,7 +3,8 @@
namespace Game.BattleGrounds.Zones
{
class TwinPeaks
class BgTwinPeaks : Battleground
{
public BgTwinPeaks(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
}
}
@@ -184,10 +184,10 @@ namespace Game.BattleGrounds.Zones
TriggerGameEvent(8563);
}
public override void AddPlayer(Player player)
public override void AddPlayer(Player player, BattlegroundQueueTypeId queueId)
{
bool isInBattleground = IsPlayerInBattleground(player.GetGUID());
base.AddPlayer(player);
base.AddPlayer(player, queueId);
if (!isInBattleground)
PlayerScores[player.GetGUID()] = new BattlegroundWGScore(player.GetGUID(), player.GetBGTeam());
}
@@ -320,7 +320,7 @@ namespace Game.BattleGrounds.Zones
UpdateWorldState(WSGWorldStates.FlagStateHorde, 1);
UpdateWorldState(WSGWorldStates.StateTimerActive, 0);
RewardHonorToTeam(Honor[(int)m_HonorMode][(int)WSGRewards.Win], winner);
RewardHonorToTeam(Honor[Global.BattlegroundMgr.IsBGWeekend(BattlegroundTypeId.WS) ? 1 : 0][(int)WSGRewards.Win], winner);
EndBattleground(winner);
}
else