Core/Battlegrounds: Rework queues
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
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@@ -52,7 +52,7 @@ namespace Game.Chat
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[Command("areatrigger_teleport", RBACPermissions.CommandReloadAreatriggerTeleport, true)]
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static bool HandleReloadAreaTriggerTeleportCommand(CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading AreaTrigger teleport definitions...");
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Log.outInfo(LogFilter.Server, "Re-Loading Area Trigger Teleports definitions...");
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Global.ObjectMgr.LoadAreaTriggerTeleports();
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handler.SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
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return true;
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