Core/Battlegrounds: Rework queues

* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
This commit is contained in:
hondacrx
2023-09-14 06:16:30 -04:00
parent bad3e89ee6
commit 4134796f1b
35 changed files with 364 additions and 418 deletions
+1 -1
View File
@@ -6174,7 +6174,7 @@ namespace Game.Entities
Battleground bg = GetBattleground();
if (bg != null)
{
if (bg.GetTypeID(true) == BattlegroundTypeId.AV)
if (bg.GetTypeID() == BattlegroundTypeId.AV)
bones.loot.FillLoot(1, LootStorage.Creature, this, true);
}
// For wintergrasp Quests