Core/Battlegrounds: Rework queues
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
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@@ -1246,7 +1246,7 @@ namespace Game.Spells
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Battleground bg = player.GetBattleground();
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if (bg)
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{
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if (bg.GetTypeID(true) == BattlegroundTypeId.EY)
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if (bg.GetTypeID() == BattlegroundTypeId.EY)
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bg.EventPlayerClickedOnFlag(player, gameObjTarget);
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return;
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}
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