Core/Battlegrounds: Rework queues
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend Port From (https://github.com/TrinityCore/TrinityCore/commit/0ede6c155605da602b3bafaa3a1212d9f924759b)
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@@ -725,7 +725,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading World locations...");
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Global.ObjectMgr.LoadWorldSafeLocs(); // must be before LoadAreaTriggerTeleports and LoadGraveyardZones
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Log.outInfo(LogFilter.ServerLoading, "Loading AreaTrigger definitions...");
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Log.outInfo(LogFilter.ServerLoading, "Loading Area Trigger Teleports definitions...");
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Global.ObjectMgr.LoadAreaTriggerTeleports();
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Log.outInfo(LogFilter.ServerLoading, "Loading Access Requirements...");
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