Core/Movement: FormationMovementGenerator
Port From (https://github.com/TrinityCore/TrinityCore/commit/84df2c57a385df4503fc1f8ff5dfdf445ea2e31f)
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@@ -118,7 +118,7 @@ namespace Game.Movement
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// Call for creature group update
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if (owner.GetFormation() != null && owner.GetFormation().GetLeader() == owner)
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owner.GetFormation().LeaderMoveTo(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ());
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owner.GetFormation().LeaderMoveTo(position);
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}
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public override MovementGeneratorType GetMovementGeneratorType()
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