Core/DB: Fix AnimationData structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e52f9fdf566320fd586127692c5a1c16e34f741)
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@@ -97,9 +97,9 @@ namespace Game.DataStorage
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public sealed class AnimationDataRecord
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{
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public uint Id;
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public ushort BehaviorID;
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public ushort Fallback;
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public byte BehaviorTier;
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public int Fallback;
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public int BehaviorID;
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public int[] Flags = new int[2];
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}
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