Core/DB: Fix AnimationData structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e52f9fdf566320fd586127692c5a1c16e34f741)
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@@ -43,7 +43,7 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_ADVENTURE_MAP_POI_LOCALE, "SELECT ID, Title_lang, Description_lang FROM adventure_map_poi_locale WHERE locale = ?");
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// AnimationData.db2
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PrepareStatement(HotfixStatements.SEL_ANIMATION_DATA, "SELECT ID, BehaviorID, BehaviorTier, Fallback, Flags1, Flags2 FROM animation_data");
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PrepareStatement(HotfixStatements.SEL_ANIMATION_DATA, "SELECT ID, Fallback, BehaviorTier, BehaviorID, Flags1, Flags2 FROM animation_data");
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// AnimKit.db2
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PrepareStatement(HotfixStatements.SEL_ANIM_KIT, "SELECT ID, OneShotDuration, OneShotStopAnimKitID, LowDefAnimKitID FROM anim_kit");
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@@ -97,9 +97,9 @@ namespace Game.DataStorage
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public sealed class AnimationDataRecord
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{
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public uint Id;
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public ushort BehaviorID;
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public ushort Fallback;
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public byte BehaviorTier;
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public int Fallback;
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public int BehaviorID;
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public int[] Flags = new int[2];
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}
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@@ -0,0 +1 @@
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ALTER TABLE `animation_data` CHANGE COLUMN `BehaviorID` `Fallback` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `ID`, CHANGE COLUMN `Fallback` `BehaviorID` INT(11) NOT NULL DEFAULT '0' AFTER `BehaviorTier`;
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