Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
This commit is contained in:
@@ -1094,10 +1094,6 @@ namespace Game.Chat
|
||||
return false;
|
||||
|
||||
Player chr = handler.GetSession().GetPlayer();
|
||||
float x = chr.GetPositionX();
|
||||
float y = chr.GetPositionY();
|
||||
float z = chr.GetPositionZ();
|
||||
float o = chr.GetOrientation();
|
||||
Map map = chr.GetMap();
|
||||
|
||||
Transport trans = chr.GetTransport();
|
||||
@@ -1119,8 +1115,8 @@ namespace Game.Chat
|
||||
return true;
|
||||
}
|
||||
|
||||
Creature creature = new Creature();
|
||||
if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, id, x, y, z, o))
|
||||
Creature creature = Creature.CreateCreature(id, map, chr.GetPosition());
|
||||
if (!creature)
|
||||
return false;
|
||||
|
||||
creature.CopyPhaseFrom(chr);
|
||||
@@ -1131,8 +1127,8 @@ namespace Game.Chat
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
|
||||
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
|
||||
creature.CleanupsBeforeDelete();
|
||||
creature = new Creature();
|
||||
if (!creature.LoadCreatureFromDB(db_guid, map))
|
||||
creature = Creature.CreateCreatureFromDB(db_guid, map);
|
||||
if (!creature)
|
||||
return false;
|
||||
|
||||
Global.ObjectMgr.AddCreatureToGrid(db_guid, Global.ObjectMgr.GetCreatureData(db_guid));
|
||||
|
||||
Reference in New Issue
Block a user