Core/Entities: Created factory methods to create new areatriggers, creatures and gameobjects
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@@ -283,8 +283,6 @@ namespace Game.DataStorage
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foreach (var entry in TaxiPathNodeStorage.Values)
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TaxiPathNodesByPath[entry.PathID][entry.NodeIndex] = entry;
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TaxiPathNodeStorage = null;
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foreach (var node in TaxiNodesStorage.Values)
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{
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if (!node.Flags.HasAnyFlag(TaxiNodeFlags.Alliance | TaxiNodeFlags.Horde))
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