diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index ad1dec479..00338e83a 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -328,7 +328,7 @@ namespace Game.Entities if (meleeAttack) AddUnitState(UnitState.MeleeAttacking); - if (creature != null && !IsPet()) + if (creature != null && !IsControlledByPlayer()) { EngageWithTarget(victim); // ensure that anything we're attacking has threat