Scripts/SmartAI: Forward invoker to invoked action list actions. Also JustAppeared -> InitializeAI.

Port From (https://github.com/TrinityCore/TrinityCore/commit/1f26122528ad31a9dedbfcf5c1029cf750dfd1d4)
This commit is contained in:
hondacrx
2021-06-23 22:48:37 -04:00
parent fc49a98dab
commit 4206c48aaa
3 changed files with 15 additions and 25 deletions
+10 -2
View File
@@ -39,6 +39,7 @@ namespace Game.AI
List<SmartScriptHolder> _events = new();
List<SmartScriptHolder> _installEvents = new();
List<SmartScriptHolder> _timedActionList = new();
ObjectGuid mTimedActionListInvoker;
Creature _me;
ObjectGuid _meOrigGUID;
GameObject _go;
@@ -3638,9 +3639,12 @@ namespace Game.AI
case SmartEvents.DistanceCreature:
case SmartEvents.DistanceGameobject:
{
ProcessEvent(e);
if (e.GetScriptType() == SmartScriptType.TimedActionlist)
{
Unit invoker9 = null;
if (_me != null && !mTimedActionListInvoker.IsEmpty())
invoker9 = Global.ObjAccessor.GetUnit(_me, mTimedActionListInvoker);
ProcessEvent(e, invoker9);
e.EnableTimed = false;//disable event if it is in an ActionList and was processed once
foreach (var holder in _timedActionList)
{
@@ -3652,6 +3656,8 @@ namespace Game.AI
}
}
}
else
ProcessEvent(e);
break;
}
}
@@ -3994,12 +4000,14 @@ namespace Game.AI
return searcher.GetTarget();
}
public void SetScript9(SmartScriptHolder e, uint entry)
public void SetScript9(SmartScriptHolder e, uint entry, Unit invoker)
{
_timedActionList.Clear();
_timedActionList = Global.SmartAIMgr.GetScript((int)entry, SmartScriptType.TimedActionlist);
if (_timedActionList.Empty())
return;
mTimedActionListInvoker = invoker != null ? invoker.GetGUID() : ObjectGuid.Empty;
int i = 0;
foreach (var holder in _timedActionList.ToList())
{