Core/Commands: Fixed creature/gameobject move commands not updating which cell they belong to
Port From (https://github.com/TrinityCore/TrinityCore/commit/dcd69240b6a57e4e4687febd9422069c184a4cae)
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@@ -283,9 +283,12 @@ namespace Game.Chat
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}
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}
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Map map = obj.GetMap();
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Map map = obj.GetMap();
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obj.Relocate(x, y, z, obj.GetOrientation());
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obj.Relocate(x, y, z, obj.GetOrientation());
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// update which cell has this gameobject registered for loading
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Global.ObjectMgr.RemoveGameObjectFromGrid(guidLow, obj.GetGameObjectData());
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obj.SaveToDB();
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obj.SaveToDB();
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Global.ObjectMgr.AddGameObjectToGrid(guidLow, obj.GetGameObjectData());
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// Generate a completely new spawn with new guid
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// Generate a completely new spawn with new guid
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// client caches recently deleted objects and brings them back to life
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// client caches recently deleted objects and brings them back to life
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@@ -239,7 +239,9 @@ namespace Game.Chat
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return false;
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return false;
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}
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}
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Global.ObjectMgr.RemoveCreatureFromGrid(lowguid, data);
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data.spawnPoint.Relocate(player);
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data.spawnPoint.Relocate(player);
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Global.ObjectMgr.AddCreatureToGrid(lowguid, data);
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// update position in DB
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// update position in DB
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_POSITION);
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_POSITION);
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