Core/DataStores: Implemented WorldStateExpression
Port From (https://github.com/TrinityCore/TrinityCore/commit/548d79bb06cfba3517347070dfe606748dda55ab)
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@@ -121,12 +121,6 @@ namespace Game.Network.Packets
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if (atLoginFlags.HasAnyFlag(AtLoginFlags.Resurrect))
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playerFlags &= ~PlayerFlags.Ghost;
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if (playerFlags.HasAnyFlag(PlayerFlags.HideHelm))
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Flags |= CharacterFlags.HideHelm;
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if (playerFlags.HasAnyFlag(PlayerFlags.HideCloak))
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Flags |= CharacterFlags.HideCloak;
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if (playerFlags.HasAnyFlag(PlayerFlags.Ghost))
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Flags |= CharacterFlags.Ghost;
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