Core/DataStores: Implemented WorldStateExpression

Port From (https://github.com/TrinityCore/TrinityCore/commit/548d79bb06cfba3517347070dfe606748dda55ab)
This commit is contained in:
hondacrx
2019-09-03 23:44:24 -04:00
parent 995e04b80d
commit 42d9ed78ee
9 changed files with 419 additions and 23 deletions
@@ -121,12 +121,6 @@ namespace Game.Network.Packets
if (atLoginFlags.HasAnyFlag(AtLoginFlags.Resurrect))
playerFlags &= ~PlayerFlags.Ghost;
if (playerFlags.HasAnyFlag(PlayerFlags.HideHelm))
Flags |= CharacterFlags.HideHelm;
if (playerFlags.HasAnyFlag(PlayerFlags.HideCloak))
Flags |= CharacterFlags.HideCloak;
if (playerFlags.HasAnyFlag(PlayerFlags.Ghost))
Flags |= CharacterFlags.Ghost;