Renamed PickRandom to SelectRandom
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@@ -2302,7 +2302,7 @@ namespace Game.AI
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{
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if (IsUnit(obj))
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{
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uint sound = sounds.PickRandom();
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uint sound = sounds.SelectRandom();
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obj.PlayDirectSound(sound, onlySelf ? obj.ToPlayer() : null);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {0} ({1}), sound: {2}, onlyself: {3}",
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obj.GetName(), obj.GetGUID().ToString(), sound, onlySelf);
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