Renamed PickRandom to SelectRandom
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@@ -2110,7 +2110,7 @@ namespace Game.Spells
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}).ToList();
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if (!usableDisplays.Empty())
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displayId = usableDisplays.PickRandom().DisplayID;
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displayId = usableDisplays.SelectRandom().DisplayID;
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}
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// TODO: CREATE TABLE mount_vehicle (mountId, vehicleCreatureId) for future mounts that are vehicles (new mounts no longer have proper data in MiscValue)
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//if (MountVehicle const* mountVehicle = sObjectMgr->GetMountVehicle(mountEntry->Id))
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