Updated to .net5.0
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@@ -4482,11 +4482,10 @@ namespace Game.Entities
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public ObjectGuid GetLootWorldObjectGUID(ObjectGuid lootObjectGuid)
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{
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var guid = m_AELootView.LookupByKey(lootObjectGuid);
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if (guid != null)
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return guid;
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if (!m_AELootView.ContainsKey(lootObjectGuid))
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return ObjectGuid.Empty;
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return ObjectGuid.Empty;
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return m_AELootView[lootObjectGuid];
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}
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public void RemoveAELootedObject(ObjectGuid lootObjectGuid)
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>8.0</LangVersion>
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