From 43d8277558c3ef10f9d5b274750dce04dc0d7f7f Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Sun, 18 May 2025 19:09:42 -0400 Subject: [PATCH] Core/GameObjects: Remove unused function Port From (https://github.com/TrinityCore/TrinityCore/commit/4ccaac5d91516181464e01c36396717674e4ae93) --- Source/Game/Entities/GameObject/GameObject.cs | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index b3c9b8e63..df5a2ad28 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -1258,17 +1258,6 @@ namespace Game.Entities return gInfo.type == GameObjectTypes.Transport || gInfo.type == GameObjectTypes.MapObjTransport; } - // is Dynamic transport = non-stop Transport - public bool IsDynTransport() - { - // If something is marked as a transport, don't transmit an out of range packet for it. - GameObjectTemplate gInfo = GetGoInfo(); - if (gInfo == null) - return false; - - return gInfo.type == GameObjectTypes.MapObjTransport || gInfo.type == GameObjectTypes.Transport; - } - public bool IsDestructibleBuilding() { GameObjectTemplate gInfo = GetGoInfo();