Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
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@@ -402,7 +402,7 @@ namespace Game.AI
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if (me.Attack(target, true))
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{
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me.AddUnitFlag(UnitFlags.PetInCombat); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
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me.SetUnitFlag(UnitFlags.PetInCombat); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
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// Play sound to let the player know the pet is attacking something it picked on its own
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if (me.HasReactState(ReactStates.Aggressive) && !me.GetCharmInfo().IsCommandAttack())
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