Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag

Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
This commit is contained in:
hondacrx
2022-05-30 16:12:11 -04:00
parent f53c4cb009
commit 442da7511f
43 changed files with 188 additions and 185 deletions
+8 -8
View File
@@ -1261,7 +1261,7 @@ namespace Game.Entities
Item item = Item.CreateItem(itemId, count, context, this);
if (item != null)
{
item.AddItemFlag(ItemFieldFlags.NewItem);
item.SetItemFlag(ItemFieldFlags.NewItem);
item.SetBonuses(bonusListIDs);
@@ -1306,7 +1306,7 @@ namespace Game.Entities
if (childItem)
{
childItem.SetCreator(item.GetGUID());
childItem.AddItemFlag(ItemFieldFlags.Child);
childItem.SetItemFlag(ItemFieldFlags.Child);
item.SetChildItem(childItem.GetGUID());
}
}
@@ -1586,7 +1586,7 @@ namespace Game.Entities
}
}
pItem.AddItemFlag2(ItemFieldFlags2.Equipped);
pItem.SetItemFlag2(ItemFieldFlags2.Equipped);
if (IsInWorld && update)
{
@@ -1759,7 +1759,7 @@ namespace Game.Entities
byte slot = (byte)(pos & 255);
VisualizeItem(slot, pItem);
pItem.AddItemFlag2(ItemFieldFlags2.Equipped);
pItem.SetItemFlag2(ItemFieldFlags2.Equipped);
if (IsInWorld)
{
@@ -2485,7 +2485,7 @@ namespace Game.Entities
if (pProto.HasFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
{
it.AddItemFlag(ItemFieldFlags.Refundable);
it.SetItemFlag(ItemFieldFlags.Refundable);
it.SetRefundRecipient(GetGUID());
it.SetPaidMoney((uint)price);
it.SetPaidExtendedCost(crItem.ExtendedCost);
@@ -6079,7 +6079,7 @@ namespace Game.Entities
return;
// Now we must make bones lootable, and send player loot
bones.AddCorpseDynamicFlag(CorpseDynFlags.Lootable);
bones.SetCorpseDynamicFlag(CorpseDynFlags.Lootable);
// We store the level of our player in the gold field
// We retrieve this information at Player.SendLoot()
@@ -6508,7 +6508,7 @@ namespace Game.Entities
m_AELootView[loot.GetGUID()] = guid;
if (loot_type == LootType.Corpse && !guid.IsItem())
AddUnitFlag(UnitFlags.Looting);
SetUnitFlag(UnitFlags.Looting);
}
else
SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
@@ -6607,7 +6607,7 @@ namespace Game.Entities
//Void Storage
public bool IsVoidStorageUnlocked() { return HasPlayerFlag(PlayerFlags.VoidUnlocked); }
public void UnlockVoidStorage() { AddPlayerFlag(PlayerFlags.VoidUnlocked); }
public void UnlockVoidStorage() { SetPlayerFlag(PlayerFlags.VoidUnlocked); }
public void LockVoidStorage() { RemovePlayerFlag(PlayerFlags.VoidUnlocked); }
public byte GetNextVoidStorageFreeSlot()