Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag

Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
This commit is contained in:
hondacrx
2022-05-30 16:12:11 -04:00
parent f53c4cb009
commit 442da7511f
43 changed files with 188 additions and 185 deletions
+9 -9
View File
@@ -121,7 +121,7 @@ namespace Game.Entities
if (IsTypeId(TypeId.Player))
{
minion.m_ControlledByPlayer = true;
minion.AddUnitFlag(UnitFlags.PlayerControlled);
minion.SetUnitFlag(UnitFlags.PlayerControlled);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
@@ -391,13 +391,13 @@ namespace Game.Entities
switch (type)
{
case CharmType.Vehicle:
AddUnitFlag(UnitFlags.Possessed);
SetUnitFlag(UnitFlags.Possessed);
playerCharmer.SetClientControl(this, true);
playerCharmer.VehicleSpellInitialize();
break;
case CharmType.Possess:
AddUnitFlag(UnitFlags.Possessed);
charmer.AddUnitFlag(UnitFlags.RemoveClientControl);
SetUnitFlag(UnitFlags.Possessed);
charmer.SetUnitFlag(UnitFlags.RemoveClientControl);
playerCharmer.SetClientControl(this, true);
playerCharmer.PossessSpellInitialize();
AddUnitState(UnitState.Possessed);
@@ -583,7 +583,7 @@ namespace Game.Entities
charm.m_ControlledByPlayer = true;
// @todo maybe we can use this flag to check if controlled by player
charm.AddUnitFlag(UnitFlags.PlayerControlled);
charm.SetUnitFlag(UnitFlags.PlayerControlled);
}
else
charm.m_ControlledByPlayer = false;
@@ -621,13 +621,13 @@ namespace Game.Entities
if (charm.IsTypeId(TypeId.Player))
{
charm.m_ControlledByPlayer = true;
charm.AddUnitFlag(UnitFlags.PlayerControlled);
charm.SetUnitFlag(UnitFlags.PlayerControlled);
charm.ToPlayer().UpdatePvPState();
}
else if (player)
{
charm.m_ControlledByPlayer = true;
charm.AddUnitFlag(UnitFlags.PlayerControlled);
charm.SetUnitFlag(UnitFlags.PlayerControlled);
charm.ReplaceAllPvpFlags(player.GetPvpFlags());
}
else
@@ -788,7 +788,7 @@ namespace Game.Entities
pet.SetCreatedBySpell(spell_id);
if (IsTypeId(TypeId.Player))
pet.AddUnitFlag(UnitFlags.PlayerControlled);
pet.SetUnitFlag(UnitFlags.PlayerControlled);
if (!pet.InitStatsForLevel(level))
{
@@ -826,7 +826,7 @@ namespace Game.Entities
}
if (state)
AddUnitFlag(UnitFlags.PetInCombat);
SetUnitFlag(UnitFlags.PetInCombat);
else
RemoveUnitFlag(UnitFlags.PetInCombat);
}