Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag

Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
This commit is contained in:
hondacrx
2022-05-30 16:12:11 -04:00
parent f53c4cb009
commit 442da7511f
43 changed files with 188 additions and 185 deletions
+2 -2
View File
@@ -55,7 +55,7 @@ namespace Game.Entities
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
if (UsableSeatNum != 0)
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
_me.SetNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
else
_me.RemoveNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
@@ -367,7 +367,7 @@ namespace Game.Entities
unit.GetName(), _me.GetEntry(), _vehicleInfo.Id, _me.GetGUID().ToString(), seat.Key);
if (seat.Value.SeatInfo.CanEnterOrExit() && ++UsableSeatNum != 0)
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
_me.SetNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
// Enable gravity for passenger when he did not have it active before entering the vehicle
if (seat.Value.SeatInfo.HasFlag(VehicleSeatFlags.DisableGravity) && !seat.Value.Passenger.IsGravityDisabled)