Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Port From (https://github.com/TrinityCore/TrinityCore/commit/b47185cabfbdeeaf492bf2303635db07ce703785)
This commit is contained in:
@@ -383,10 +383,10 @@ namespace Game.AI
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if (point)
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{
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point.SetObjectScale(SharedConst.BoundaryVisualizeCreatureScale);
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point.AddUnitFlag(UnitFlags.Stunned);
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point.SetUnitFlag(UnitFlags.Stunned);
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point.SetImmuneToAll(true);
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if (!hasOutOfBoundsNeighbor)
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point.AddUnitFlag(UnitFlags.Uninteractible);
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point.SetUnitFlag(UnitFlags.Uninteractible);
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}
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Q.Remove(front);
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}
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@@ -402,7 +402,7 @@ namespace Game.AI
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if (me.Attack(target, true))
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{
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me.AddUnitFlag(UnitFlags.PetInCombat); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
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me.SetUnitFlag(UnitFlags.PetInCombat); // on player pets, this flag indicates we're actively going after a target - that's what we're doing, so set it
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// Play sound to let the player know the pet is attacking something it picked on its own
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if (me.HasReactState(ReactStates.Aggressive) && !me.GetCharmInfo().IsCommandAttack())
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@@ -1589,7 +1589,7 @@ namespace Game.AI
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{
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foreach (var target in targets)
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if (IsUnit(target))
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target.ToUnit().AddNpcFlag((NPCFlags)e.Action.flag.flag);
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target.ToUnit().SetNpcFlag((NPCFlags)e.Action.flag.flag);
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break;
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}
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case SmartActions.RemoveNpcFlag:
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@@ -1764,7 +1764,7 @@ namespace Game.AI
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// pet talent points
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break;
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case 2:
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target.ToUnit().AddVisFlags((UnitVisFlags)e.Action.setunitByte.byte1);
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target.ToUnit().SetVisFlag((UnitVisFlags)e.Action.setunitByte.byte1);
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break;
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case 3:
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target.ToUnit().SetAnimTier((AnimTier)e.Action.setunitByte.byte1);
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@@ -1789,7 +1789,7 @@ namespace Game.AI
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// pet talent points
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break;
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case 2:
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target.ToUnit().RemoveVisFlags((UnitVisFlags)e.Action.setunitByte.byte1);
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target.ToUnit().RemoveVisFlag((UnitVisFlags)e.Action.setunitByte.byte1);
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break;
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case 3:
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target.ToUnit().SetAnimTier(AnimTier.Ground);
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@@ -1810,7 +1810,7 @@ namespace Game.AI
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{
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foreach (var target in targets)
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if (IsUnit(target))
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target.ToUnit().AddDynamicFlag((UnitDynFlags)e.Action.flag.flag);
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target.ToUnit().SetDynamicFlag((UnitDynFlags)e.Action.flag.flag);
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break;
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}
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case SmartActions.RemoveDynamicFlag:
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@@ -2368,7 +2368,7 @@ namespace Game.AI
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if (IsUnit(target))
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{
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if (e.Action.setImmunePC.immunePC != 0)
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target.ToUnit().AddUnitFlag(UnitFlags.ImmuneToPc);
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target.ToUnit().SetUnitFlag(UnitFlags.ImmuneToPc);
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else
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target.ToUnit().RemoveUnitFlag(UnitFlags.ImmuneToPc);
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}
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@@ -2382,7 +2382,7 @@ namespace Game.AI
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if (IsUnit(target))
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{
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if (e.Action.setImmuneNPC.immuneNPC != 0)
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target.ToUnit().AddUnitFlag(UnitFlags.ImmuneToNpc);
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target.ToUnit().SetUnitFlag(UnitFlags.ImmuneToNpc);
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else
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target.ToUnit().RemoveUnitFlag(UnitFlags.ImmuneToNpc);
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}
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@@ -2396,7 +2396,7 @@ namespace Game.AI
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if (IsUnit(target))
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{
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if (e.Action.setUninteractible.uninteractible != 0)
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target.ToUnit().AddUnitFlag(UnitFlags.Uninteractible);
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target.ToUnit().SetUnitFlag(UnitFlags.Uninteractible);
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else
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target.ToUnit().RemoveUnitFlag(UnitFlags.Uninteractible);
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}
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@@ -516,7 +516,7 @@ namespace Game.BattleFields
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{
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creature.CombatStop();
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creature.SetReactState(ReactStates.Passive);
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creature.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
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creature.SetUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
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creature.DisappearAndDie();
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creature.SetVisible(false);
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}
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@@ -531,7 +531,7 @@ namespace Game.BattleFields
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creature.SetReactState(ReactStates.Aggressive);
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else
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{
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creature.AddUnitFlag(UnitFlags.NonAttackable);
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creature.SetUnitFlag(UnitFlags.NonAttackable);
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creature.SetReactState(ReactStates.Passive);
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}
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}
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@@ -1718,7 +1718,7 @@ namespace Game.BattleGrounds
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if (!IsArena())
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{
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// To be able to remove insignia -- ONLY IN Battlegrounds
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victim.AddUnitFlag(UnitFlags.Skinnable);
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victim.SetUnitFlag(UnitFlags.Skinnable);
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RewardXPAtKill(killer, victim);
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}
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}
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@@ -691,7 +691,7 @@ namespace Game.BattleGrounds.Zones
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if (dem)
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{
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if (start)
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dem.AddUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
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dem.SetUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
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else
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dem.RemoveUnitFlag(UnitFlags.NonAttackable | UnitFlags.Uninteractible);
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}
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@@ -772,7 +772,7 @@ namespace Game.BattleGrounds.Zones
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if (CanInteractWithObject(objectId))
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go.RemoveFlag(GameObjectFlags.NotSelectable);
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else
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go.AddFlag(GameObjectFlags.NotSelectable);
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go.SetFlag(GameObjectFlags.NotSelectable);
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}
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}
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@@ -299,7 +299,7 @@ namespace Game.Combat
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if (combatState)
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{
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_owner.AddUnitFlag(UnitFlags.InCombat);
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_owner.SetUnitFlag(UnitFlags.InCombat);
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_owner.AtEnterCombat();
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if (!_owner.IsCreature())
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_owner.AtEngage(GetAnyTarget());
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@@ -286,7 +286,7 @@ namespace Game.Entities
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}
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public CorpseDynFlags GetCorpseDynamicFlags() { return (CorpseDynFlags)(uint)m_corpseData.DynamicFlags; }
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public void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void SetCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public override ObjectGuid GetOwnerGUID() { return m_corpseData.Owner; }
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@@ -414,7 +414,7 @@ namespace Game.Entities
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// trigger creature is always not selectable and can not be attacked
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if (IsTrigger())
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AddUnitFlag(UnitFlags.Uninteractible);
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SetUnitFlag(UnitFlags.Uninteractible);
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InitializeReactState();
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@@ -1228,7 +1228,7 @@ namespace Game.Entities
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else
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m_lootRecipientGroup = ObjectGuid.Empty;
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AddDynamicFlag(UnitDynFlags.Tapped);
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SetDynamicFlag(UnitDynFlags.Tapped);
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}
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public bool IsTappedBy(Player player)
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@@ -2601,7 +2601,7 @@ namespace Game.Entities
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// Check if the creature has UNIT_FLAG_CAN_SWIM and add it if it's missing
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// Creatures must be able to chase a target in water if they can enter water
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if (_isMissingCanSwimFlagOutOfCombat && CanEnterWater())
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AddUnitFlag(UnitFlags.CanSwim);
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SetUnitFlag(UnitFlags.CanSwim);
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}
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public bool HasCanSwimFlagOutOfCombat()
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@@ -2613,7 +2613,7 @@ namespace Game.Entities
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{
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if (loot.loot_type != LootType.Skinning && !IsPet() && GetCreatureTemplate().SkinLootId != 0 && HasLootRecipient())
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if (LootStorage.Skinning.HaveLootFor(GetCreatureTemplate().SkinLootId))
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AddUnitFlag(UnitFlags.Skinnable);
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SetUnitFlag(UnitFlags.Skinnable);
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long now = GameTime.GetGameTime();
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// Do not reset corpse remove time if corpse is already removed
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@@ -363,7 +363,7 @@ namespace Game.Entities
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break;
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case GameObjectTypes.PhaseableMo:
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RemoveFlag((GameObjectFlags)0xF00);
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AddFlag((GameObjectFlags)((m_goInfo.PhaseableMO.AreaNameSet & 0xF) << 8));
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SetFlag((GameObjectFlags)((m_goInfo.PhaseableMO.AreaNameSet & 0xF) << 8));
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break;
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case GameObjectTypes.CapturePoint:
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1);
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@@ -1161,7 +1161,7 @@ namespace Game.Entities
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if (!GetGoInfo().GetDespawnPossibility() && !GetGoInfo().IsDespawnAtAction())
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{
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AddFlag(GameObjectFlags.NoDespawn);
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SetFlag(GameObjectFlags.NoDespawn);
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m_respawnDelayTime = 0;
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m_respawnTime = 0;
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}
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@@ -1507,7 +1507,7 @@ namespace Game.Entities
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RemoveFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Lock:
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AddFlag(GameObjectFlags.Locked);
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SetFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.Open:
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if (unitCaster)
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@@ -1538,14 +1538,14 @@ namespace Game.Entities
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DespawnOrUnsummon();
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break;
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case GameObjectActions.MakeInert:
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AddFlag(GameObjectFlags.NotSelectable);
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SetFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.MakeActive:
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RemoveFlag(GameObjectFlags.NotSelectable);
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break;
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case GameObjectActions.CloseAndLock:
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ResetDoorOrButton();
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AddFlag(GameObjectFlags.Locked);
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SetFlag(GameObjectFlags.Locked);
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break;
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case GameObjectActions.UseArtKit0:
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case GameObjectActions.UseArtKit1:
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@@ -1648,7 +1648,7 @@ namespace Game.Entities
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void SwitchDoorOrButton(bool activate, bool alternative = false)
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{
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if (activate)
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AddFlag(GameObjectFlags.InUse);
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SetFlag(GameObjectFlags.InUse);
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else
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RemoveFlag(GameObjectFlags.InUse);
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@@ -1861,7 +1861,7 @@ namespace Game.Entities
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if (trapEntry != 0)
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TriggeringLinkedGameObject(trapEntry, user);
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AddFlag(GameObjectFlags.InUse);
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SetFlag(GameObjectFlags.InUse);
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SetLootState(LootState.Activated, user);
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// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
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@@ -2648,7 +2648,7 @@ namespace Game.Entities
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GetAI().Damaged(attackerOrHealer, m_goInfo.DestructibleBuilding.DamagedEvent);
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RemoveFlag(GameObjectFlags.Destroyed);
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AddFlag(GameObjectFlags.Damaged);
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SetFlag(GameObjectFlags.Damaged);
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uint modelId = m_goInfo.displayId;
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DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
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@@ -2682,7 +2682,7 @@ namespace Game.Entities
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}
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RemoveFlag(GameObjectFlags.Damaged);
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AddFlag(GameObjectFlags.Destroyed);
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SetFlag(GameObjectFlags.Destroyed);
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uint modelId = m_goInfo.displayId;
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DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
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@@ -3307,7 +3307,7 @@ namespace Game.Entities
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public uint GetRespawnDelay() { return m_respawnDelayTime; }
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public bool HasFlag(GameObjectFlags flags) { return (m_gameObjectData.Flags & (uint)flags) != 0; }
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public void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void SetFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void ReplaceAllFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void SetLevel(uint level) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Level), level); }
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@@ -3415,7 +3415,7 @@ namespace Game.Entities
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{
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m_model = GameObjectModel.Create(new GameObjectModelOwnerImpl(this));
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if (m_model != null && m_model.IsMapObject())
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AddFlag(GameObjectFlags.MapObject);
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SetFlag(GameObjectFlags.MapObject);
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}
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// There's many places not ready for dynamic spawns. This allows them to live on for now.
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@@ -1466,7 +1466,7 @@ namespace Game.Entities
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public void SetSoulboundTradeable(List<ObjectGuid> allowedLooters)
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{
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AddItemFlag(ItemFieldFlags.BopTradeable);
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SetItemFlag(ItemFieldFlags.BopTradeable);
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allowedGUIDs = allowedLooters;
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}
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@@ -2562,7 +2562,7 @@ namespace Game.Entities
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public void SetBinding(bool val)
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{
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if (val)
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AddItemFlag(ItemFieldFlags.Soulbound);
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SetItemFlag(ItemFieldFlags.Soulbound);
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else
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RemoveItemFlag(ItemFieldFlags.Soulbound);
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}
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@@ -2572,11 +2572,11 @@ namespace Game.Entities
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public bool IsBattlenetAccountBound() { return GetTemplate().HasFlag(ItemFlags2.BnetAccountTradeOk); }
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public bool HasItemFlag(ItemFieldFlags flag) { return (m_itemData.DynamicFlags & (uint)flag) != 0; }
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public void AddItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void SetItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public bool HasItemFlag2(ItemFieldFlags2 flag) { return (m_itemData.DynamicFlags2 & (uint)flag) != 0; }
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public void AddItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void SetItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void RemoveItemFlag2(ItemFieldFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void ReplaceAllItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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@@ -2937,7 +2937,7 @@ namespace Game.Entities
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public UnitDynFlags GetDynamicFlags() { return (UnitDynFlags)(uint)m_objectData.DynamicFlags; }
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public bool HasDynamicFlag(UnitDynFlags flag) { return (m_objectData.DynamicFlags & (uint)flag) != 0; }
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public void AddDynamicFlag(UnitDynFlags flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void SetDynamicFlag(UnitDynFlags flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void RemoveDynamicFlag(UnitDynFlags flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void ReplaceAllDynamicFlags(UnitDynFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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@@ -1378,7 +1378,7 @@ namespace Game.Entities
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return false;
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// Force regen flag for player pets, just like we do for players themselves
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AddUnitFlag2(UnitFlags2.RegeneratePower);
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SetUnitFlag2(UnitFlags2.RegeneratePower);
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SetSheath(SheathState.Melee);
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GetThreatManager().Initialize();
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@@ -584,7 +584,7 @@ namespace Game.Entities
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if (!HasUnitState(UnitState.AttackPlayer))
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{
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AddUnitState(UnitState.AttackPlayer);
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AddPlayerFlag(PlayerFlags.ContestedPVP);
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SetPlayerFlag(PlayerFlags.ContestedPVP);
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// call MoveInLineOfSight for nearby contested guards
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AIRelocationNotifier notifier = new(this);
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Cell.VisitWorldObjects(this, notifier, GetVisibilityRange());
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@@ -658,9 +658,9 @@ namespace Game.Entities
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{
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if (!IsFFAPvP())
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{
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AddPvpFlag(UnitPVPStateFlags.FFAPvp);
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SetPvpFlag(UnitPVPStateFlags.FFAPvp);
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foreach (var unit in m_Controlled)
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unit.AddPvpFlag(UnitPVPStateFlags.FFAPvp);
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unit.SetPvpFlag(UnitPVPStateFlags.FFAPvp);
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}
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}
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else if (IsFFAPvP())
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@@ -1051,7 +1051,7 @@ namespace Game.Entities
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{
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_corpseLocation = new WorldLocation(result.Read<ushort>(0), result.Read<float>(1), result.Read<float>(2), result.Read<float>(3), result.Read<float>(4));
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if (!CliDB.MapStorage.LookupByKey(_corpseLocation.GetMapId()).Instanceable())
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AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
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SetPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
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else
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RemovePlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
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}
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@@ -1394,7 +1394,7 @@ namespace Game.Entities
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if (group)
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{
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if (group.IsLeader(GetGUID()))
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AddPlayerFlag(PlayerFlags.GroupLeader);
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SetPlayerFlag(PlayerFlags.GroupLeader);
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|
||||
byte subgroup = group.GetMemberGroup(GetGUID());
|
||||
SetGroup(group, subgroup);
|
||||
@@ -3310,7 +3310,7 @@ namespace Game.Entities
|
||||
|
||||
// RaF stuff.
|
||||
if (GetSession().IsARecruiter() || (GetSession().GetRecruiterId() != 0))
|
||||
AddDynamicFlag(UnitDynFlags.ReferAFriend);
|
||||
SetDynamicFlag(UnitDynFlags.ReferAFriend);
|
||||
|
||||
_LoadDeclinedNames(holder.GetResult(PlayerLoginQueryLoad.DeclinedNames));
|
||||
|
||||
|
||||
@@ -1261,7 +1261,7 @@ namespace Game.Entities
|
||||
Item item = Item.CreateItem(itemId, count, context, this);
|
||||
if (item != null)
|
||||
{
|
||||
item.AddItemFlag(ItemFieldFlags.NewItem);
|
||||
item.SetItemFlag(ItemFieldFlags.NewItem);
|
||||
|
||||
item.SetBonuses(bonusListIDs);
|
||||
|
||||
@@ -1306,7 +1306,7 @@ namespace Game.Entities
|
||||
if (childItem)
|
||||
{
|
||||
childItem.SetCreator(item.GetGUID());
|
||||
childItem.AddItemFlag(ItemFieldFlags.Child);
|
||||
childItem.SetItemFlag(ItemFieldFlags.Child);
|
||||
item.SetChildItem(childItem.GetGUID());
|
||||
}
|
||||
}
|
||||
@@ -1586,7 +1586,7 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
pItem.AddItemFlag2(ItemFieldFlags2.Equipped);
|
||||
pItem.SetItemFlag2(ItemFieldFlags2.Equipped);
|
||||
|
||||
if (IsInWorld && update)
|
||||
{
|
||||
@@ -1759,7 +1759,7 @@ namespace Game.Entities
|
||||
byte slot = (byte)(pos & 255);
|
||||
VisualizeItem(slot, pItem);
|
||||
|
||||
pItem.AddItemFlag2(ItemFieldFlags2.Equipped);
|
||||
pItem.SetItemFlag2(ItemFieldFlags2.Equipped);
|
||||
|
||||
if (IsInWorld)
|
||||
{
|
||||
@@ -2485,7 +2485,7 @@ namespace Game.Entities
|
||||
|
||||
if (pProto.HasFlag(ItemFlags.ItemPurchaseRecord) && crItem.ExtendedCost != 0 && pProto.GetMaxStackSize() == 1)
|
||||
{
|
||||
it.AddItemFlag(ItemFieldFlags.Refundable);
|
||||
it.SetItemFlag(ItemFieldFlags.Refundable);
|
||||
it.SetRefundRecipient(GetGUID());
|
||||
it.SetPaidMoney((uint)price);
|
||||
it.SetPaidExtendedCost(crItem.ExtendedCost);
|
||||
@@ -6079,7 +6079,7 @@ namespace Game.Entities
|
||||
return;
|
||||
|
||||
// Now we must make bones lootable, and send player loot
|
||||
bones.AddCorpseDynamicFlag(CorpseDynFlags.Lootable);
|
||||
bones.SetCorpseDynamicFlag(CorpseDynFlags.Lootable);
|
||||
|
||||
// We store the level of our player in the gold field
|
||||
// We retrieve this information at Player.SendLoot()
|
||||
@@ -6508,7 +6508,7 @@ namespace Game.Entities
|
||||
m_AELootView[loot.GetGUID()] = guid;
|
||||
|
||||
if (loot_type == LootType.Corpse && !guid.IsItem())
|
||||
AddUnitFlag(UnitFlags.Looting);
|
||||
SetUnitFlag(UnitFlags.Looting);
|
||||
}
|
||||
else
|
||||
SendLootError(loot.GetGUID(), guid, LootError.DidntKill);
|
||||
@@ -6607,7 +6607,7 @@ namespace Game.Entities
|
||||
|
||||
//Void Storage
|
||||
public bool IsVoidStorageUnlocked() { return HasPlayerFlag(PlayerFlags.VoidUnlocked); }
|
||||
public void UnlockVoidStorage() { AddPlayerFlag(PlayerFlags.VoidUnlocked); }
|
||||
public void UnlockVoidStorage() { SetPlayerFlag(PlayerFlags.VoidUnlocked); }
|
||||
public void LockVoidStorage() { RemovePlayerFlag(PlayerFlags.VoidUnlocked); }
|
||||
|
||||
public byte GetNextVoidStorageFreeSlot()
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace Game.Entities
|
||||
pvpInfo.IsInNoPvPArea = false;
|
||||
if (area != null && area.IsSanctuary()) // in sanctuary
|
||||
{
|
||||
AddPvpFlag(UnitPVPStateFlags.Sanctuary);
|
||||
SetPvpFlag(UnitPVPStateFlags.Sanctuary);
|
||||
pvpInfo.IsInNoPvPArea = true;
|
||||
if (duel == null && GetCombatManager().HasPvPCombat())
|
||||
CombatStopWithPets();
|
||||
|
||||
@@ -237,11 +237,11 @@ namespace Game.Entities
|
||||
InitDisplayIds();
|
||||
if ((RealmType)WorldConfig.GetIntValue(WorldCfg.GameType) == RealmType.PVP || (RealmType)WorldConfig.GetIntValue(WorldCfg.GameType) == RealmType.RPPVP)
|
||||
{
|
||||
AddPvpFlag(UnitPVPStateFlags.PvP);
|
||||
AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
SetPvpFlag(UnitPVPStateFlags.PvP);
|
||||
SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
}
|
||||
|
||||
AddUnitFlag2(UnitFlags2.RegeneratePower);
|
||||
SetUnitFlag2(UnitFlags2.RegeneratePower);
|
||||
SetHoverHeight(1.0f); // default for players in 3.0.3
|
||||
|
||||
SetWatchedFactionIndex(0xFFFFFFFF);
|
||||
@@ -2151,7 +2151,7 @@ namespace Game.Entities
|
||||
public void SetDeveloper(bool on)
|
||||
{
|
||||
if (on)
|
||||
AddPlayerFlag(PlayerFlags.Developer);
|
||||
SetPlayerFlag(PlayerFlags.Developer);
|
||||
else
|
||||
RemovePlayerFlag(PlayerFlags.Developer);
|
||||
}
|
||||
@@ -2172,8 +2172,8 @@ namespace Game.Entities
|
||||
{
|
||||
m_ExtraFlags |= PlayerExtraFlags.GMOn;
|
||||
SetFaction(35);
|
||||
AddPlayerFlag(PlayerFlags.GM);
|
||||
AddUnitFlag2(UnitFlags2.AllowCheatSpells);
|
||||
SetPlayerFlag(PlayerFlags.GM);
|
||||
SetUnitFlag2(UnitFlags2.AllowCheatSpells);
|
||||
|
||||
Pet pet = GetPet();
|
||||
if (pet != null)
|
||||
@@ -2202,7 +2202,7 @@ namespace Game.Entities
|
||||
|
||||
// restore FFA PvP Server state
|
||||
if (Global.WorldMgr.IsFFAPvPRealm())
|
||||
AddPvpFlag(UnitPVPStateFlags.FFAPvp);
|
||||
SetPvpFlag(UnitPVPStateFlags.FFAPvp);
|
||||
|
||||
// restore FFA PvP area state, remove not allowed for GM mounts
|
||||
UpdateArea(m_areaUpdateId);
|
||||
@@ -4376,7 +4376,7 @@ namespace Game.Entities
|
||||
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
||||
|
||||
if (GetSession().IsARecruiter() || (GetSession().GetRecruiterId() != 0))
|
||||
AddDynamicFlag(UnitDynFlags.ReferAFriend);
|
||||
SetDynamicFlag(UnitDynFlags.ReferAFriend);
|
||||
|
||||
SetDeathState(DeathState.Alive);
|
||||
|
||||
@@ -4458,7 +4458,7 @@ namespace Game.Entities
|
||||
|
||||
ReplaceAllDynamicFlags(UnitDynFlags.None);
|
||||
if (!CliDB.MapStorage.LookupByKey(GetMapId()).Instanceable() && !HasAuraType(AuraType.PreventResurrection))
|
||||
AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
SetPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
else
|
||||
RemovePlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
|
||||
@@ -5116,7 +5116,7 @@ namespace Game.Entities
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
AddPlayerFlag(PlayerFlags.WarModeDesired);
|
||||
SetPlayerFlag(PlayerFlags.WarModeDesired);
|
||||
TogglePvpTalents(true);
|
||||
SetPvP(true);
|
||||
}
|
||||
@@ -5133,7 +5133,7 @@ namespace Game.Entities
|
||||
void SetWarModeLocal(bool enabled)
|
||||
{
|
||||
if (enabled)
|
||||
AddPlayerLocalFlag(PlayerLocalFlags.WarMode);
|
||||
SetPlayerLocalFlag(PlayerLocalFlags.WarMode);
|
||||
else
|
||||
RemovePlayerLocalFlag(PlayerLocalFlags.WarMode);
|
||||
}
|
||||
@@ -5174,12 +5174,12 @@ namespace Game.Entities
|
||||
}
|
||||
else
|
||||
{
|
||||
AddPlayerFlag(PlayerFlags.WarModeActive);
|
||||
SetPlayerFlag(PlayerFlags.WarModeActive);
|
||||
RemoveAurasDueToSpell(auraInside);
|
||||
CastSpell(this, auraOutside, true);
|
||||
}
|
||||
SetWarModeLocal(true);
|
||||
AddPvpFlag(UnitPVPStateFlags.PvP);
|
||||
SetPvpFlag(UnitPVPStateFlags.PvP);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5312,7 +5312,7 @@ namespace Game.Entities
|
||||
{
|
||||
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.GuildGUID), ObjectGuid.Create(HighGuid.Guild, guildId));
|
||||
SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.GuildClubMemberID), GetGUID().GetCounter());
|
||||
AddPlayerFlag(PlayerFlags.GuildLevelEnabled);
|
||||
SetPlayerFlag(PlayerFlags.GuildLevelEnabled);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5450,7 +5450,7 @@ namespace Game.Entities
|
||||
if (IsAFK())
|
||||
RemovePlayerFlag(PlayerFlags.AFK);
|
||||
else
|
||||
AddPlayerFlag(PlayerFlags.AFK);
|
||||
SetPlayerFlag(PlayerFlags.AFK);
|
||||
|
||||
// afk player not allowed in Battleground
|
||||
if (!IsGameMaster() && IsAFK() && InBattleground() && !InArena())
|
||||
@@ -5461,7 +5461,7 @@ namespace Game.Entities
|
||||
if (IsDND())
|
||||
RemovePlayerFlag(PlayerFlags.DND);
|
||||
else
|
||||
AddPlayerFlag(PlayerFlags.DND);
|
||||
SetPlayerFlag(PlayerFlags.DND);
|
||||
}
|
||||
public bool IsAFK() { return HasPlayerFlag(PlayerFlags.AFK); }
|
||||
public bool IsDND() { return HasPlayerFlag(PlayerFlags.DND); }
|
||||
@@ -5994,14 +5994,14 @@ namespace Game.Entities
|
||||
UnitFlags.Stunned | UnitFlags.InCombat | UnitFlags.Disarmed |
|
||||
UnitFlags.Confused | UnitFlags.Fleeing | UnitFlags.Uninteractible |
|
||||
UnitFlags.Skinnable | UnitFlags.Mount | UnitFlags.OnTaxi);
|
||||
AddUnitFlag(UnitFlags.PlayerControlled); // must be set
|
||||
SetUnitFlag(UnitFlags.PlayerControlled); // must be set
|
||||
|
||||
AddUnitFlag2(UnitFlags2.RegeneratePower);// must be set
|
||||
SetUnitFlag2(UnitFlags2.RegeneratePower);// must be set
|
||||
|
||||
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
||||
RemovePlayerFlag(PlayerFlags.AFK | PlayerFlags.DND | PlayerFlags.GM | PlayerFlags.Ghost);
|
||||
|
||||
RemoveVisFlags(UnitVisFlags.All); // one form stealth modified bytes
|
||||
RemoveVisFlag(UnitVisFlags.All); // one form stealth modified bytes
|
||||
RemovePvpFlag(UnitPVPStateFlags.FFAPvp | UnitPVPStateFlags.Sanctuary);
|
||||
|
||||
// restore if need some important flags
|
||||
@@ -7261,7 +7261,7 @@ namespace Game.Entities
|
||||
public void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
|
||||
|
||||
public bool IsReagentBankUnlocked() { return HasPlayerFlagEx(PlayerFlagsEx.ReagentBankUnlocked); }
|
||||
public void UnlockReagentBank() { AddPlayerFlagEx(PlayerFlagsEx.ReagentBankUnlocked); }
|
||||
public void UnlockReagentBank() { SetPlayerFlagEx(PlayerFlagsEx.ReagentBankUnlocked); }
|
||||
|
||||
//new
|
||||
public uint DoRandomRoll(uint minimum, uint maximum)
|
||||
@@ -7596,12 +7596,12 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
public bool HasPlayerFlag(PlayerFlags flags) { return (m_playerData.PlayerFlags & (uint)flags) != 0; }
|
||||
public void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
|
||||
public void SetPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
|
||||
public void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
|
||||
public void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
|
||||
|
||||
public bool HasPlayerFlagEx(PlayerFlagsEx flags) { return (m_playerData.PlayerFlagsEx & (uint)flags) != 0; }
|
||||
public void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
public void SetPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
public void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
public void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
|
||||
@@ -7680,7 +7680,7 @@ namespace Game.Entities
|
||||
public ObjectGuid GetSummonedBattlePetGUID() { return m_activePlayerData.SummonedBattlePetGUID; }
|
||||
public void SetSummonedBattlePetGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SummonedBattlePetGUID), guid); }
|
||||
|
||||
public void AddTrackCreatureFlag(uint flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TrackCreatureMask), flags); }
|
||||
public void SetTrackCreatureFlag(uint flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TrackCreatureMask), flags); }
|
||||
public void RemoveTrackCreatureFlag(uint flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TrackCreatureMask), flags); }
|
||||
|
||||
public void SetVersatilityBonus(float value) { SetUpdateFieldStatValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.VersatilityBonus), value); }
|
||||
@@ -7690,7 +7690,7 @@ namespace Game.Entities
|
||||
public void ApplyModOverrideAPBySpellPowerPercent(float mod, bool apply) { ApplyModUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.OverrideAPBySpellPowerPercent), mod, apply); }
|
||||
|
||||
public bool HasPlayerLocalFlag(PlayerLocalFlags flags) { return (m_activePlayerData.LocalFlags & (int)flags) != 0; }
|
||||
public void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void SetPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace Game.Entities
|
||||
if (oldRestMask == 0 && _restFlagMask != 0) // only set flag/time on the first rest state
|
||||
{
|
||||
_restTime = GameTime.GetGameTime();
|
||||
_player.AddPlayerFlag(PlayerFlags.Resting);
|
||||
_player.SetPlayerFlag(PlayerFlags.Resting);
|
||||
}
|
||||
|
||||
if (triggerId != 0)
|
||||
|
||||
@@ -914,7 +914,7 @@ namespace Game.Entities
|
||||
{
|
||||
// must be after setDeathState which resets dynamic flags
|
||||
if (!creature.loot.IsLooted())
|
||||
creature.AddDynamicFlag(UnitDynFlags.Lootable);
|
||||
creature.SetDynamicFlag(UnitDynFlags.Lootable);
|
||||
else
|
||||
creature.AllLootRemovedFromCorpse();
|
||||
}
|
||||
|
||||
@@ -1271,7 +1271,7 @@ namespace Game.Entities
|
||||
if (apply)
|
||||
{
|
||||
SetTarget(ObjectGuid.Empty);
|
||||
AddUnitFlag(UnitFlags.Stunned);
|
||||
SetUnitFlag(UnitFlags.Stunned);
|
||||
|
||||
StopMoving();
|
||||
|
||||
@@ -1405,7 +1405,7 @@ namespace Game.Entities
|
||||
if (mount != 0)
|
||||
SetMountDisplayId(mount);
|
||||
|
||||
AddUnitFlag(UnitFlags.Mount);
|
||||
SetUnitFlag(UnitFlags.Mount);
|
||||
|
||||
Player player = ToPlayer();
|
||||
if (player != null)
|
||||
@@ -1429,7 +1429,7 @@ namespace Game.Entities
|
||||
Battleground bg = ToPlayer().GetBattleground();
|
||||
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
|
||||
if (bg && bg.IsArena())
|
||||
pet.AddUnitFlag(UnitFlags.Stunned);
|
||||
pet.SetUnitFlag(UnitFlags.Stunned);
|
||||
else
|
||||
player.UnsummonPetTemporaryIfAny();
|
||||
}
|
||||
@@ -1438,7 +1438,7 @@ namespace Game.Entities
|
||||
Unit charm = player.GetCharmed();
|
||||
if (charm)
|
||||
if (charm.GetTypeId() == TypeId.Unit)
|
||||
charm.AddUnitFlag(UnitFlags.Stunned);
|
||||
charm.SetUnitFlag(UnitFlags.Stunned);
|
||||
|
||||
player.SendMovementSetCollisionHeight(player.GetCollisionHeight(), UpdateCollisionHeightReason.Mount);
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace Game.Entities
|
||||
if (IsTypeId(TypeId.Player))
|
||||
{
|
||||
minion.m_ControlledByPlayer = true;
|
||||
minion.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
minion.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
}
|
||||
|
||||
// Can only have one pet. If a new one is summoned, dismiss the old one.
|
||||
@@ -391,13 +391,13 @@ namespace Game.Entities
|
||||
switch (type)
|
||||
{
|
||||
case CharmType.Vehicle:
|
||||
AddUnitFlag(UnitFlags.Possessed);
|
||||
SetUnitFlag(UnitFlags.Possessed);
|
||||
playerCharmer.SetClientControl(this, true);
|
||||
playerCharmer.VehicleSpellInitialize();
|
||||
break;
|
||||
case CharmType.Possess:
|
||||
AddUnitFlag(UnitFlags.Possessed);
|
||||
charmer.AddUnitFlag(UnitFlags.RemoveClientControl);
|
||||
SetUnitFlag(UnitFlags.Possessed);
|
||||
charmer.SetUnitFlag(UnitFlags.RemoveClientControl);
|
||||
playerCharmer.SetClientControl(this, true);
|
||||
playerCharmer.PossessSpellInitialize();
|
||||
AddUnitState(UnitState.Possessed);
|
||||
@@ -583,7 +583,7 @@ namespace Game.Entities
|
||||
|
||||
charm.m_ControlledByPlayer = true;
|
||||
// @todo maybe we can use this flag to check if controlled by player
|
||||
charm.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
}
|
||||
else
|
||||
charm.m_ControlledByPlayer = false;
|
||||
@@ -621,13 +621,13 @@ namespace Game.Entities
|
||||
if (charm.IsTypeId(TypeId.Player))
|
||||
{
|
||||
charm.m_ControlledByPlayer = true;
|
||||
charm.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.ToPlayer().UpdatePvPState();
|
||||
}
|
||||
else if (player)
|
||||
{
|
||||
charm.m_ControlledByPlayer = true;
|
||||
charm.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.ReplaceAllPvpFlags(player.GetPvpFlags());
|
||||
}
|
||||
else
|
||||
@@ -788,7 +788,7 @@ namespace Game.Entities
|
||||
pet.SetCreatedBySpell(spell_id);
|
||||
|
||||
if (IsTypeId(TypeId.Player))
|
||||
pet.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
pet.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
|
||||
if (!pet.InitStatsForLevel(level))
|
||||
{
|
||||
@@ -826,7 +826,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
if (state)
|
||||
AddUnitFlag(UnitFlags.PetInCombat);
|
||||
SetUnitFlag(UnitFlags.PetInCombat);
|
||||
else
|
||||
RemoveUnitFlag(UnitFlags.PetInCombat);
|
||||
}
|
||||
|
||||
@@ -800,12 +800,15 @@ namespace Game.Entities
|
||||
m_areaTrigger[0].Remove();
|
||||
}
|
||||
|
||||
public NPCFlags GetNpcFlags() { return (NPCFlags)m_unitData.NpcFlags[0]; }
|
||||
public bool HasNpcFlag(NPCFlags flags) { return (m_unitData.NpcFlags[0] & (uint)flags) != 0; }
|
||||
public void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void SetNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
|
||||
public NPCFlags2 GetNpcFlags2() { return (NPCFlags2)m_unitData.NpcFlags[1]; }
|
||||
public bool HasNpcFlag2(NPCFlags2 flags) { return (m_unitData.NpcFlags[1] & (uint)flags) != 0; }
|
||||
public void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void SetNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
|
||||
@@ -1982,15 +1985,15 @@ namespace Game.Entities
|
||||
public void SetWildBattlePetLevel(uint wildBattlePetLevel) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.WildBattlePetLevel), wildBattlePetLevel); }
|
||||
|
||||
public bool HasUnitFlag(UnitFlags flags) { return (m_unitData.Flags & (uint)flags) != 0; }
|
||||
public void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void SetUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public bool HasUnitFlag2(UnitFlags2 flags) { return (m_unitData.Flags2 & (uint)flags) != 0; }
|
||||
public void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void SetUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public bool HasUnitFlag3(UnitFlags3 flags) { return (m_unitData.Flags3 & (uint)flags) != 0; }
|
||||
public void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void SetUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
|
||||
@@ -2003,7 +2006,7 @@ namespace Game.Entities
|
||||
|
||||
public UnitPVPStateFlags GetPvpFlags() { return (UnitPVPStateFlags)(byte)m_unitData.PvpFlags; }
|
||||
public bool HasPvpFlag(UnitPVPStateFlags flags) { return (m_unitData.PvpFlags & (uint)flags) != 0; }
|
||||
public void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void SetPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public bool IsInSanctuary() { return HasPvpFlag(UnitPVPStateFlags.Sanctuary); }
|
||||
@@ -2015,7 +2018,7 @@ namespace Game.Entities
|
||||
return (UnitPetFlags)(byte)m_unitData.PetFlags;
|
||||
}
|
||||
public bool HasPetFlag(UnitPetFlags flags) { return (m_unitData.PetFlags & (byte)flags) != 0; }
|
||||
public void AddPetFlag(UnitPetFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void SetPetFlag(UnitPetFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void RemovePetFlag(UnitPetFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void ReplaceAllPetFlags(UnitPetFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
|
||||
@@ -2163,8 +2166,8 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
public UnitStandStateType GetStandState() { return (UnitStandStateType)(byte)m_unitData.StandState; }
|
||||
public void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void SetVisFlag(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void RemoveVisFlag(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
|
||||
public bool IsSitState()
|
||||
@@ -2983,7 +2986,7 @@ namespace Game.Entities
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
AddUnitFlag(UnitFlags.ImmuneToPc | UnitFlags.ImmuneToNpc);
|
||||
SetUnitFlag(UnitFlags.ImmuneToPc | UnitFlags.ImmuneToNpc);
|
||||
ValidateAttackersAndOwnTarget();
|
||||
if (!keepCombat)
|
||||
m_combatManager.EndAllCombat();
|
||||
@@ -3000,7 +3003,7 @@ namespace Game.Entities
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
AddUnitFlag(UnitFlags.ImmuneToPc);
|
||||
SetUnitFlag(UnitFlags.ImmuneToPc);
|
||||
ValidateAttackersAndOwnTarget();
|
||||
if (!keepCombat)
|
||||
{
|
||||
@@ -3029,7 +3032,7 @@ namespace Game.Entities
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
AddUnitFlag(UnitFlags.ImmuneToNpc);
|
||||
SetUnitFlag(UnitFlags.ImmuneToNpc);
|
||||
ValidateAttackersAndOwnTarget();
|
||||
if (!keepCombat)
|
||||
{
|
||||
@@ -3221,7 +3224,7 @@ namespace Game.Entities
|
||||
public virtual void SetPvP(bool state)
|
||||
{
|
||||
if (state)
|
||||
AddPvpFlag(UnitPVPStateFlags.PvP);
|
||||
SetPvpFlag(UnitPVPStateFlags.PvP);
|
||||
else
|
||||
RemovePvpFlag(UnitPVPStateFlags.PvP);
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Game.Entities
|
||||
|
||||
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
|
||||
if (UsableSeatNum != 0)
|
||||
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
|
||||
_me.SetNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
|
||||
else
|
||||
_me.RemoveNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
|
||||
|
||||
@@ -367,7 +367,7 @@ namespace Game.Entities
|
||||
unit.GetName(), _me.GetEntry(), _vehicleInfo.Id, _me.GetGUID().ToString(), seat.Key);
|
||||
|
||||
if (seat.Value.SeatInfo.CanEnterOrExit() && ++UsableSeatNum != 0)
|
||||
_me.AddNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
|
||||
_me.SetNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
|
||||
|
||||
// Enable gravity for passenger when he did not have it active before entering the vehicle
|
||||
if (seat.Value.SeatInfo.HasFlag(VehicleSeatFlags.DisableGravity) && !seat.Value.Passenger.IsGravityDisabled)
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Game.Groups
|
||||
m_guid = ObjectGuid.Create(HighGuid.Party, Global.GroupMgr.GenerateGroupId());
|
||||
m_leaderGuid = leaderGuid;
|
||||
m_leaderName = leader.GetName();
|
||||
leader.AddPlayerFlag(PlayerFlags.GroupLeader);
|
||||
leader.SetPlayerFlag(PlayerFlags.GroupLeader);
|
||||
|
||||
if (IsBGGroup() || IsBFGroup())
|
||||
{
|
||||
@@ -729,7 +729,7 @@ namespace Game.Groups
|
||||
if (oldLeader)
|
||||
oldLeader.RemovePlayerFlag(PlayerFlags.GroupLeader);
|
||||
|
||||
newLeader.AddPlayerFlag(PlayerFlags.GroupLeader);
|
||||
newLeader.SetPlayerFlag(PlayerFlags.GroupLeader);
|
||||
m_leaderGuid = newLeader.GetGUID();
|
||||
m_leaderName = newLeader.GetName();
|
||||
ToggleGroupMemberFlag(slot, GroupMemberFlags.Assistant, false);
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Game
|
||||
if (item == null || !item.IsAzeriteEmpoweredItem())
|
||||
return;
|
||||
|
||||
item.AddItemFlag(ItemFieldFlags.AzeriteEmpoweredItemViewed);
|
||||
item.SetItemFlag(ItemFieldFlags.AzeriteEmpoweredItemViewed);
|
||||
item.SetState(ItemUpdateState.Changed, _player);
|
||||
}
|
||||
|
||||
|
||||
@@ -937,7 +937,7 @@ namespace Game
|
||||
|
||||
// Set FFA PvP for non GM in non-rest mode
|
||||
if (Global.WorldMgr.IsFFAPvPRealm() && !pCurrChar.IsGameMaster() && !pCurrChar.HasPlayerFlag(PlayerFlags.Resting))
|
||||
pCurrChar.AddPvpFlag(UnitPVPStateFlags.FFAPvp);
|
||||
pCurrChar.SetPvpFlag(UnitPVPStateFlags.FFAPvp);
|
||||
|
||||
if (pCurrChar.HasPlayerFlag(PlayerFlags.ContestedPVP))
|
||||
pCurrChar.SetContestedPvP();
|
||||
|
||||
@@ -606,7 +606,7 @@ namespace Game
|
||||
void HandleDeclineGuildInvites(DeclineGuildInvites packet)
|
||||
{
|
||||
if (packet.Allow)
|
||||
GetPlayer().AddPlayerFlag(PlayerFlags.AutoDeclineGuild);
|
||||
GetPlayer().SetPlayerFlag(PlayerFlags.AutoDeclineGuild);
|
||||
else
|
||||
GetPlayer().RemovePlayerFlag(PlayerFlags.AutoDeclineGuild);
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Game
|
||||
if (pl.GetStandState() == UnitStandStateType.Stand)
|
||||
pl.SetStandState(UnitStandStateType.Sit);
|
||||
pl.SetRooted(true);
|
||||
pl.AddUnitFlag(UnitFlags.Stunned);
|
||||
pl.SetUnitFlag(UnitFlags.Stunned);
|
||||
}
|
||||
|
||||
SetLogoutStartTime(GameTime.GetGameTime());
|
||||
|
||||
@@ -621,7 +621,7 @@ namespace Game
|
||||
if (m.messageType == MailMessageType.Normal)
|
||||
bodyItem.SetCreator(ObjectGuid.Create(HighGuid.Player, m.sender));
|
||||
|
||||
bodyItem.AddItemFlag(ItemFieldFlags.Readable);
|
||||
bodyItem.SetItemFlag(ItemFieldFlags.Readable);
|
||||
|
||||
Log.outInfo(LogFilter.Network, "HandleMailCreateTextItem mailid={0}", createTextItem.MailID);
|
||||
|
||||
|
||||
@@ -509,7 +509,7 @@ namespace Game
|
||||
{
|
||||
if (!GetPlayer().HasPlayerFlag(PlayerFlags.InPVP))
|
||||
{
|
||||
GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().SetPlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
|
||||
if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
|
||||
GetPlayer().UpdatePvP(true, true);
|
||||
@@ -517,7 +517,7 @@ namespace Game
|
||||
else if (!GetPlayer().IsWarModeLocalActive())
|
||||
{
|
||||
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
|
||||
GetPlayer().SetPlayerFlag(PlayerFlags.PVPTimer);
|
||||
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
|
||||
GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
|
||||
}
|
||||
@@ -528,7 +528,7 @@ namespace Game
|
||||
{
|
||||
if (packet.EnablePVP)
|
||||
{
|
||||
GetPlayer().AddPlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().SetPlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().RemovePlayerFlag(PlayerFlags.PVPTimer);
|
||||
if (!GetPlayer().IsPvP() || GetPlayer().pvpInfo.EndTimer != 0)
|
||||
GetPlayer().UpdatePvP(true, true);
|
||||
@@ -536,7 +536,7 @@ namespace Game
|
||||
else if (!GetPlayer().IsWarModeLocalActive())
|
||||
{
|
||||
GetPlayer().RemovePlayerFlag(PlayerFlags.InPVP);
|
||||
GetPlayer().AddPlayerFlag(PlayerFlags.PVPTimer);
|
||||
GetPlayer().SetPlayerFlag(PlayerFlags.PVPTimer);
|
||||
if (!GetPlayer().pvpInfo.IsHostile && GetPlayer().IsPvP())
|
||||
GetPlayer().pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
|
||||
}
|
||||
@@ -759,7 +759,7 @@ namespace Game
|
||||
void HandleSetTaxiBenchmark(SetTaxiBenchmarkMode packet)
|
||||
{
|
||||
if (packet.Enable)
|
||||
_player.AddPlayerFlag(PlayerFlags.TaxiBenchmark);
|
||||
_player.SetPlayerFlag(PlayerFlags.TaxiBenchmark);
|
||||
else
|
||||
_player.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
|
||||
}
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace Game
|
||||
if (plrMover.IsAlive())
|
||||
{
|
||||
Log.outDebug(LogFilter.Player, $"FALLDAMAGE Below map. Map min height: {plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY())}, Player debug info:\n{plrMover.GetDebugInfo()}");
|
||||
plrMover.AddPlayerFlag(PlayerFlags.IsOutOfBounds);
|
||||
plrMover.SetPlayerFlag(PlayerFlags.IsOutOfBounds);
|
||||
plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
|
||||
// player can be alive if GM/etc
|
||||
// change the death state to CORPSE to prevent the death timer from
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Game.Movement
|
||||
return;
|
||||
|
||||
// TODO: UNIT_FIELD_FLAGS should not be handled by generators
|
||||
owner.AddUnitFlag(UnitFlags.Confused);
|
||||
owner.SetUnitFlag(UnitFlags.Confused);
|
||||
owner.StopMoving();
|
||||
|
||||
_timer.Reset(0);
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Game.Movement
|
||||
return;
|
||||
|
||||
// TODO: UNIT_FIELD_FLAGS should not be handled by generators
|
||||
owner.AddUnitFlag(UnitFlags.Fleeing);
|
||||
owner.SetUnitFlag(UnitFlags.Fleeing);
|
||||
_path = null;
|
||||
SetTargetLocation(owner);
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Game.Movement
|
||||
RemoveFlag(MovementGeneratorFlags.Deactivated);
|
||||
|
||||
owner.CombatStopWithPets();
|
||||
owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
|
||||
owner.SetUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
|
||||
|
||||
uint end = GetPathAtMapEnd();
|
||||
uint currentNodeId = GetCurrentNode();
|
||||
|
||||
@@ -1057,7 +1057,7 @@ namespace Game.Spells
|
||||
{
|
||||
target.m_stealth.AddFlag(type);
|
||||
target.m_stealth.AddValue(type, GetAmount());
|
||||
target.AddVisFlags(UnitVisFlags.Creep);
|
||||
target.SetVisFlag(UnitVisFlags.Creep);
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
playerTarget.AddAuraVision(PlayerFieldByte2Flags.Stealth);
|
||||
@@ -1070,7 +1070,7 @@ namespace Game.Spells
|
||||
{
|
||||
target.m_stealth.DelFlag(type);
|
||||
|
||||
target.RemoveVisFlags(UnitVisFlags.Creep);
|
||||
target.RemoveVisFlag(UnitVisFlags.Creep);
|
||||
Player playerTarget = target.ToPlayer();
|
||||
if (playerTarget != null)
|
||||
playerTarget.RemoveAuraVision(PlayerFieldByte2Flags.Stealth);
|
||||
@@ -1183,7 +1183,7 @@ namespace Game.Spells
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target.AddPlayerFlag(PlayerFlags.Ghost);
|
||||
target.SetPlayerFlag(PlayerFlags.Ghost);
|
||||
target.m_serverSideVisibility.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Ghost);
|
||||
target.m_serverSideVisibilityDetect.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Ghost);
|
||||
}
|
||||
@@ -1640,7 +1640,7 @@ namespace Game.Spells
|
||||
// What must be cloned? at least display and scale
|
||||
target.SetDisplayId(caster.GetDisplayId());
|
||||
//target.SetObjectScale(caster.GetFloatValue(OBJECT_FIELD_SCALE_X)); // we need retail info about how scaling is handled (aura maybe?)
|
||||
target.AddUnitFlag2(UnitFlags2.MirrorImage);
|
||||
target.SetUnitFlag2(UnitFlags2.MirrorImage);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1704,9 +1704,9 @@ namespace Game.Spells
|
||||
if (aurApp.HasRemoveMode())
|
||||
return;
|
||||
|
||||
target.AddUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
target.AddUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.AddDynamicFlag(UnitDynFlags.Dead);
|
||||
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
target.SetUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.SetDynamicFlag(UnitDynFlags.Dead);
|
||||
target.AddUnitState(UnitState.Died);
|
||||
|
||||
Creature creature = target.ToCreature();
|
||||
@@ -1739,7 +1739,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag(UnitFlags.NonAttackable2);
|
||||
target.SetUnitFlag(UnitFlags.NonAttackable2);
|
||||
else
|
||||
target.RemoveUnitFlag(UnitFlags.NonAttackable2);
|
||||
|
||||
@@ -1779,7 +1779,7 @@ namespace Game.Spells
|
||||
{
|
||||
case AuraType.ModDisarm:
|
||||
if (apply)
|
||||
flagChangeFunc = unit => { unit.AddUnitFlag(UnitFlags.Disarmed); };
|
||||
flagChangeFunc = unit => { unit.SetUnitFlag(UnitFlags.Disarmed); };
|
||||
else
|
||||
flagChangeFunc = unit => { unit.RemoveUnitFlag(UnitFlags.Disarmed); };
|
||||
slot = EquipmentSlot.MainHand;
|
||||
@@ -1787,7 +1787,7 @@ namespace Game.Spells
|
||||
break;
|
||||
case AuraType.ModDisarmOffhand:
|
||||
if (apply)
|
||||
flagChangeFunc = unit => { unit.AddUnitFlag2(UnitFlags2.DisarmOffhand); };
|
||||
flagChangeFunc = unit => { unit.SetUnitFlag2(UnitFlags2.DisarmOffhand); };
|
||||
else
|
||||
flagChangeFunc = unit => { unit.RemoveUnitFlag2(UnitFlags2.DisarmOffhand); };
|
||||
slot = EquipmentSlot.OffHand;
|
||||
@@ -1795,7 +1795,7 @@ namespace Game.Spells
|
||||
break;
|
||||
case AuraType.ModDisarmRanged:
|
||||
if (apply)
|
||||
flagChangeFunc = unit => { unit.AddUnitFlag2(UnitFlags2.DisarmRanged); };
|
||||
flagChangeFunc = unit => { unit.SetUnitFlag2(UnitFlags2.DisarmRanged); };
|
||||
else
|
||||
flagChangeFunc = unit => { unit.RemoveUnitFlag2(UnitFlags2.DisarmRanged); };
|
||||
slot = EquipmentSlot.MainHand;
|
||||
@@ -1842,7 +1842,7 @@ namespace Game.Spells
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target.AddUnitFlag(UnitFlags.Silenced);
|
||||
target.SetUnitFlag(UnitFlags.Silenced);
|
||||
|
||||
// call functions which may have additional effects after changing state of unit
|
||||
// Stop cast only spells vs PreventionType & SPELL_PREVENTION_TYPE_SILENCE
|
||||
@@ -1874,7 +1874,7 @@ namespace Game.Spells
|
||||
Unit target = aurApp.GetTarget();
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag(UnitFlags.Pacified);
|
||||
target.SetUnitFlag(UnitFlags.Pacified);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
@@ -1897,7 +1897,7 @@ namespace Game.Spells
|
||||
if (m_spellInfo.Id == 45839)
|
||||
{
|
||||
if (apply)
|
||||
target.AddUnitFlag(UnitFlags.NonAttackable);
|
||||
target.SetUnitFlag(UnitFlags.NonAttackable);
|
||||
else
|
||||
target.RemoveUnitFlag(UnitFlags.NonAttackable);
|
||||
}
|
||||
@@ -1921,7 +1921,7 @@ namespace Game.Spells
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target.AddUnitFlag2(UnitFlags2.NoActions);
|
||||
target.SetUnitFlag2(UnitFlags2.NoActions);
|
||||
|
||||
// call functions which may have additional effects after changing state of unit
|
||||
// Stop cast only spells vs PreventionType & SPELL_PREVENTION_TYPE_SILENCE
|
||||
@@ -1958,7 +1958,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
target.AddTrackCreatureFlag(1u << (GetMiscValue() - 1));
|
||||
target.SetTrackCreatureFlag(1u << (GetMiscValue() - 1));
|
||||
else
|
||||
target.RemoveTrackCreatureFlag(1u << (GetMiscValue() - 1));
|
||||
}
|
||||
@@ -1980,7 +1980,7 @@ namespace Game.Spells
|
||||
return;
|
||||
}
|
||||
if (apply)
|
||||
target.AddPlayerLocalFlag(PlayerLocalFlags.TrackStealthed);
|
||||
target.SetPlayerLocalFlag(PlayerLocalFlags.TrackStealthed);
|
||||
else
|
||||
target.RemovePlayerLocalFlag(PlayerLocalFlags.TrackStealthed);
|
||||
}
|
||||
@@ -1995,7 +1995,7 @@ namespace Game.Spells
|
||||
|
||||
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
|
||||
if (apply)
|
||||
target.AddDynamicFlag(UnitDynFlags.TrackUnit);
|
||||
target.SetDynamicFlag(UnitDynFlags.TrackUnit);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
@@ -2019,13 +2019,13 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
target.AddVisFlags(UnitVisFlags.Untrackable);
|
||||
target.SetVisFlag(UnitVisFlags.Untrackable);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
if (target.HasAuraType(GetAuraType()))
|
||||
return;
|
||||
target.RemoveVisFlags(UnitVisFlags.Untrackable);
|
||||
target.RemoveVisFlag(UnitVisFlags.Untrackable);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2063,7 +2063,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag2(UnitFlags2.AllowChangingTalents);
|
||||
target.SetUnitFlag2(UnitFlags2.AllowChangingTalents);
|
||||
else if (!target.HasAuraType(GetAuraType()))
|
||||
target.RemoveUnitFlag2(UnitFlags2.AllowChangingTalents);
|
||||
}
|
||||
@@ -2273,7 +2273,7 @@ namespace Game.Spells
|
||||
Unit target = aurApp.GetTarget();
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag2(UnitFlags2.ForceMovement);
|
||||
target.SetUnitFlag2(UnitFlags2.ForceMovement);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
@@ -2843,7 +2843,7 @@ namespace Game.Spells
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target.AddUnitFlag(UnitFlags.Immune);
|
||||
target.SetUnitFlag(UnitFlags.Immune);
|
||||
target.GetThreatManager().EvaluateSuppressed();
|
||||
}
|
||||
else
|
||||
@@ -2867,7 +2867,7 @@ namespace Game.Spells
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target.AddUnitFlag(UnitFlags.Immune);
|
||||
target.SetUnitFlag(UnitFlags.Immune);
|
||||
target.GetThreatManager().EvaluateSuppressed();
|
||||
}
|
||||
else
|
||||
@@ -4128,7 +4128,7 @@ namespace Game.Spells
|
||||
Unit target = aurApp.GetTarget();
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag(UnitFlags.Preparation);
|
||||
target.SetUnitFlag(UnitFlags.Preparation);
|
||||
else
|
||||
{
|
||||
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
|
||||
@@ -4553,7 +4553,7 @@ namespace Game.Spells
|
||||
if (target.GetCreatureType() == CreatureType.Beast)
|
||||
{
|
||||
if (apply)
|
||||
target.AddDynamicFlag(UnitDynFlags.SpecialInfo);
|
||||
target.SetDynamicFlag(UnitDynFlags.SpecialInfo);
|
||||
else
|
||||
target.RemoveDynamicFlag(UnitDynFlags.SpecialInfo);
|
||||
}
|
||||
@@ -4577,7 +4577,7 @@ namespace Game.Spells
|
||||
{
|
||||
target.RestoreFaction();
|
||||
if (target.IsTypeId(TypeId.Player))
|
||||
target.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
target.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4606,7 +4606,7 @@ namespace Game.Spells
|
||||
Unit target = aurApp.GetTarget();
|
||||
|
||||
if (apply)
|
||||
target.AddUnitFlag2(UnitFlags2.ComprehendLang);
|
||||
target.SetUnitFlag2(UnitFlags2.ComprehendLang);
|
||||
else
|
||||
{
|
||||
if (target.HasAuraType(GetAuraType()))
|
||||
@@ -4865,7 +4865,7 @@ namespace Game.Spells
|
||||
if (apply)
|
||||
target.RemovePlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
else if (!target.GetMap().Instanceable())
|
||||
target.AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
target.SetPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
|
||||
}
|
||||
|
||||
[AuraEffectHandler(AuraType.Mastery)]
|
||||
@@ -5616,7 +5616,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
if (apply)
|
||||
target.AddPlayerLocalFlag(PlayerLocalFlags.CanUseObjectsMounted);
|
||||
target.SetPlayerLocalFlag(PlayerLocalFlags.CanUseObjectsMounted);
|
||||
else if (!target.HasAuraType(AuraType.AllowUsingGameobjectsWhileMounted))
|
||||
target.RemovePlayerLocalFlag(PlayerLocalFlags.CanUseObjectsMounted);
|
||||
}
|
||||
|
||||
@@ -1342,7 +1342,7 @@ namespace Game.Spells
|
||||
SendLoot(guid, LootType.Skinning);
|
||||
else if (itemTarget != null)
|
||||
{
|
||||
itemTarget.AddItemFlag(ItemFieldFlags.Unlocked);
|
||||
itemTarget.SetItemFlag(ItemFieldFlags.Unlocked);
|
||||
itemTarget.SetState(ItemUpdateState.Changed, itemTarget.GetOwner());
|
||||
}
|
||||
|
||||
@@ -3534,7 +3534,7 @@ namespace Game.Spells
|
||||
SkillType skill = creature.GetCreatureTemplate().GetRequiredLootSkill();
|
||||
|
||||
creature.RemoveUnitFlag(UnitFlags.Skinnable);
|
||||
creature.AddDynamicFlag(UnitDynFlags.Lootable);
|
||||
creature.SetDynamicFlag(UnitDynFlags.Lootable);
|
||||
player.SendLoot(creature.GetGUID(), LootType.Skinning);
|
||||
|
||||
if (skill == SkillType.Skinning)
|
||||
@@ -4680,7 +4680,7 @@ namespace Game.Spells
|
||||
!unitTarget.IsPet() || unitTarget.ToPet().GetPetType() != PetType.Hunter)
|
||||
return;
|
||||
|
||||
unitTarget.AddPetFlag(UnitPetFlags.CanBeRenamed);
|
||||
unitTarget.SetPetFlag(UnitPetFlags.CanBeRenamed);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.PlayMusic)]
|
||||
@@ -5220,7 +5220,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
Player player = unitTarget.ToPlayer();
|
||||
player.AddPlayerFlag(PlayerFlags.PetBattlesUnlocked);
|
||||
player.SetPlayerFlag(PlayerFlags.PetBattlesUnlocked);
|
||||
player.GetSession().GetBattlePetMgr().UnlockSlot(BattlePetSlots.Slot0);
|
||||
}
|
||||
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace Game.BattleFields
|
||||
// Update faction of relic, only attacker can click on
|
||||
relic.SetFaction(WGConst.WintergraspFaction[GetAttackerTeam()]);
|
||||
// Set in use (not allow to click on before last door is broken)
|
||||
relic.AddFlag(GameObjectFlags.InUse | GameObjectFlags.NotSelectable);
|
||||
relic.SetFlag(GameObjectFlags.InUse | GameObjectFlags.NotSelectable);
|
||||
m_titansRelicGUID = relic.GetGUID();
|
||||
}
|
||||
else
|
||||
@@ -576,7 +576,7 @@ namespace Game.BattleFields
|
||||
{
|
||||
HandlePromotion(killer, victim);
|
||||
// Allow to Skin non-released corpse
|
||||
victim.AddUnitFlag(UnitFlags.Skinnable);
|
||||
victim.SetUnitFlag(UnitFlags.Skinnable);
|
||||
}
|
||||
|
||||
// @todo Recent PvP activity worldstate
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Scripts.Pets
|
||||
return;
|
||||
|
||||
// Stop Fighting
|
||||
me.AddUnitFlag(UnitFlags.NonAttackable);
|
||||
me.SetUnitFlag(UnitFlags.NonAttackable);
|
||||
|
||||
// Sanctuary
|
||||
me.CastSpell(me, SpellIds.Sanctuary, true);
|
||||
|
||||
@@ -1705,9 +1705,9 @@ namespace Scripts.Spells.Generic
|
||||
void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Unit target = GetTarget();
|
||||
target.AddDynamicFlag(UnitDynFlags.Dead);
|
||||
target.AddUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.AddUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
target.SetDynamicFlag(UnitDynFlags.Dead);
|
||||
target.SetUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
|
||||
Creature creature = target.ToCreature();
|
||||
if (creature != null)
|
||||
@@ -1740,8 +1740,8 @@ namespace Scripts.Spells.Generic
|
||||
void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Unit target = GetTarget();
|
||||
target.AddUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.AddUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
target.SetUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
|
||||
Creature creature = target.ToCreature();
|
||||
if (creature != null)
|
||||
@@ -1772,8 +1772,8 @@ namespace Scripts.Spells.Generic
|
||||
void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Unit target = GetTarget();
|
||||
target.AddDynamicFlag(UnitDynFlags.Dead);
|
||||
target.AddUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.SetDynamicFlag(UnitDynFlags.Dead);
|
||||
target.SetUnitFlag2(UnitFlags2.FeignDeath);
|
||||
|
||||
Creature creature = target.ToCreature();
|
||||
if (creature != null)
|
||||
@@ -2382,7 +2382,7 @@ namespace Scripts.Spells.Generic
|
||||
void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Unit target = GetTarget();
|
||||
target.AddUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
@@ -3514,7 +3514,7 @@ namespace Scripts.Spells.Generic
|
||||
player.CombatStop();
|
||||
if (player.IsNonMeleeSpellCast(true))
|
||||
player.InterruptNonMeleeSpells(true);
|
||||
player.AddUnitFlag(UnitFlags.NonAttackable);
|
||||
player.SetUnitFlag(UnitFlags.NonAttackable);
|
||||
|
||||
// if player class = hunter || warlock Remove pet if alive
|
||||
if ((player.GetClass() == Class.Hunter) || (player.GetClass() == Class.Warlock))
|
||||
|
||||
@@ -1307,8 +1307,8 @@ namespace Scripts.Spells.Quest
|
||||
void HandleApply(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||
{
|
||||
Unit target = GetTarget();
|
||||
target.AddDynamicFlag(UnitDynFlags.Dead);
|
||||
target.AddUnitFlag2(UnitFlags2.FeignDeath);
|
||||
target.SetDynamicFlag(UnitDynFlags.Dead);
|
||||
target.SetUnitFlag2(UnitFlags2.FeignDeath);
|
||||
|
||||
Creature creature = target.ToCreature();
|
||||
if (creature != null)
|
||||
|
||||
@@ -453,7 +453,7 @@ namespace Scripts.World.EmeraldDragons
|
||||
_shades += (byte)SpellIds.TaerarShadeSpells.Length;
|
||||
|
||||
DoCast(SpellIds.Shade);
|
||||
me.AddUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
|
||||
me.SetUnitFlag(UnitFlags.Uninteractible | UnitFlags.NonAttackable);
|
||||
me.SetReactState(ReactStates.Passive);
|
||||
|
||||
++_stage;
|
||||
|
||||
@@ -577,7 +577,7 @@ namespace Scripts.World.NpcSpecial
|
||||
case TextEmotes.Chicken:
|
||||
if (player.GetQuestStatus(QuestConst.Cluck) == QuestStatus.None && RandomHelper.Rand32() % 30 == 1)
|
||||
{
|
||||
me.AddNpcFlag(NPCFlags.QuestGiver);
|
||||
me.SetNpcFlag(NPCFlags.QuestGiver);
|
||||
me.SetFaction(Misc.FactionFriendly);
|
||||
Talk(player.GetTeam() == Team.Horde ? TextIds.EmoteHelloH : TextIds.EmoteHelloA);
|
||||
}
|
||||
@@ -585,7 +585,7 @@ namespace Scripts.World.NpcSpecial
|
||||
case TextEmotes.Cheer:
|
||||
if (player.GetQuestStatus(QuestConst.Cluck) == QuestStatus.Complete)
|
||||
{
|
||||
me.AddNpcFlag(NPCFlags.QuestGiver);
|
||||
me.SetNpcFlag(NPCFlags.QuestGiver);
|
||||
me.SetFaction(Misc.FactionFriendly);
|
||||
Talk(TextIds.EmoteCluck);
|
||||
}
|
||||
@@ -835,7 +835,7 @@ namespace Scripts.World.NpcSpecial
|
||||
}
|
||||
|
||||
Event = true;
|
||||
me.AddUnitFlag(UnitFlags.Uninteractible);
|
||||
me.SetUnitFlag(UnitFlags.Uninteractible);
|
||||
}
|
||||
|
||||
public void PatientDied(Position point)
|
||||
@@ -932,7 +932,7 @@ namespace Scripts.World.NpcSpecial
|
||||
if (Patient)
|
||||
{
|
||||
//303, this flag appear to be required for client side item.spell to work (TARGET_SINGLE_FRIEND)
|
||||
Patient.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
Patient.SetUnitFlag(UnitFlags.PlayerControlled);
|
||||
|
||||
Patients.Add(Patient.GetGUID());
|
||||
((npc_injured_patient)Patient.GetAI()).DoctorGUID = me.GetGUID();
|
||||
@@ -995,7 +995,7 @@ namespace Scripts.World.NpcSpecial
|
||||
me.RemoveUnitFlag(UnitFlags.Uninteractible);
|
||||
|
||||
//no regen health
|
||||
me.AddUnitFlag(UnitFlags.InCombat);
|
||||
me.SetUnitFlag(UnitFlags.InCombat);
|
||||
|
||||
//to make them lay with face down
|
||||
me.SetStandState(UnitStandStateType.Dead);
|
||||
@@ -1038,7 +1038,7 @@ namespace Scripts.World.NpcSpecial
|
||||
}
|
||||
|
||||
//make not selectable
|
||||
me.AddUnitFlag(UnitFlags.Uninteractible);
|
||||
me.SetUnitFlag(UnitFlags.Uninteractible);
|
||||
|
||||
//regen health
|
||||
me.RemoveUnitFlag(UnitFlags.InCombat);
|
||||
@@ -1075,9 +1075,9 @@ namespace Scripts.World.NpcSpecial
|
||||
if (me.IsAlive() && me.GetHealth() <= 6)
|
||||
{
|
||||
me.RemoveUnitFlag(UnitFlags.InCombat);
|
||||
me.AddUnitFlag(UnitFlags.Uninteractible);
|
||||
me.SetUnitFlag(UnitFlags.Uninteractible);
|
||||
me.SetDeathState(DeathState.JustDied);
|
||||
me.AddDynamicFlag(UnitDynFlags.Dead);
|
||||
me.SetDynamicFlag(UnitDynFlags.Dead);
|
||||
|
||||
if (!DoctorGUID.IsEmpty())
|
||||
{
|
||||
@@ -1232,7 +1232,7 @@ namespace Scripts.World.NpcSpecial
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
me.AddUnitFlag(UnitFlags.NonAttackable);
|
||||
me.SetUnitFlag(UnitFlags.NonAttackable);
|
||||
}
|
||||
|
||||
public override void JustEngagedWith(Unit who) { }
|
||||
@@ -1439,7 +1439,7 @@ namespace Scripts.World.NpcSpecial
|
||||
player.RemovePlayerFlag(PlayerFlags.NoXPGain); // turn on XP gain
|
||||
break;
|
||||
case eTradeskill.GossipActionInfoDef + 2:// XP OFF selected
|
||||
player.AddPlayerFlag(PlayerFlags.NoXPGain); // turn off XP gain
|
||||
player.SetPlayerFlag(PlayerFlags.NoXPGain); // turn off XP gain
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1936,7 +1936,7 @@ namespace Scripts.World.NpcSpecial
|
||||
{
|
||||
case GossipMenus.OptionIdBank:
|
||||
{
|
||||
me.AddNpcFlag(NPCFlags.Banker);
|
||||
me.SetNpcFlag(NPCFlags.Banker);
|
||||
uint _bankAura = IsArgentSquire() ? SpellIds.AuraBankS : SpellIds.AuraBankG;
|
||||
if (!me.HasAura(_bankAura))
|
||||
DoCastSelf(_bankAura);
|
||||
@@ -1947,7 +1947,7 @@ namespace Scripts.World.NpcSpecial
|
||||
}
|
||||
case GossipMenus.OptionIdShop:
|
||||
{
|
||||
me.AddNpcFlag(NPCFlags.Vendor);
|
||||
me.SetNpcFlag(NPCFlags.Vendor);
|
||||
uint _shopAura = IsArgentSquire() ? SpellIds.AuraShopS : SpellIds.AuraShopG;
|
||||
if (!me.HasAura(_shopAura))
|
||||
DoCastSelf(_shopAura);
|
||||
@@ -1958,7 +1958,7 @@ namespace Scripts.World.NpcSpecial
|
||||
}
|
||||
case GossipMenus.OptionIdMail:
|
||||
{
|
||||
me.AddNpcFlag(NPCFlags.Mailbox);
|
||||
me.SetNpcFlag(NPCFlags.Mailbox);
|
||||
player.GetSession().SendShowMailBox(me.GetGUID());
|
||||
|
||||
uint _mailAura = IsArgentSquire() ? SpellIds.AuraPostmanS : SpellIds.AuraPostmanG;
|
||||
|
||||
Reference in New Issue
Block a user