Core/Player: prevent trade system from getting stuck in an invalid state when the LevelReq.Trade config is used.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1b7a1c51aed401d71d22ef4043ca0579e35f5c92)
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@@ -595,6 +595,8 @@ namespace Game
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if (GetPlayer().GetLevel() < WorldConfig.GetIntValue(WorldCfg.TradeLevelReq))
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if (GetPlayer().GetLevel() < WorldConfig.GetIntValue(WorldCfg.TradeLevelReq))
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{
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{
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SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.TradeReq), WorldConfig.GetIntValue(WorldCfg.TradeLevelReq));
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SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.TradeReq), WorldConfig.GetIntValue(WorldCfg.TradeLevelReq));
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info.Status = TradeStatus.Failed;
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SendTradeStatus(info);
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return;
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return;
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}
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}
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@@ -670,6 +672,8 @@ namespace Game
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if (pOther.GetLevel() < WorldConfig.GetIntValue(WorldCfg.TradeLevelReq))
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if (pOther.GetLevel() < WorldConfig.GetIntValue(WorldCfg.TradeLevelReq))
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{
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{
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SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.TradeOtherReq), WorldConfig.GetIntValue(WorldCfg.TradeLevelReq));
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SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.TradeOtherReq), WorldConfig.GetIntValue(WorldCfg.TradeLevelReq));
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info.Status = TradeStatus.Failed;
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SendTradeStatus(info);
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return;
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return;
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}
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}
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