Core/PacketIO: Named a bunch of unknown/unused fields

Port From (https://github.com/TrinityCore/TrinityCore/commit/806611075659ddde60f3003763e442a46d70f993)
This commit is contained in:
Hondacrx
2024-11-17 13:07:52 -05:00
parent ba80dede79
commit 447c222665
41 changed files with 525 additions and 516 deletions
@@ -2748,22 +2748,22 @@ namespace Game.Entities
public class CTROptions
{
public uint ContentTuningConditionMask;
public uint Field_4;
public uint ExpansionLevelMask;
public uint ConditionalFlags;
public uint FactionGroup;
public uint ChromieTimeExpansionMask;
public void WriteCreate(WorldPacket data, Player owner, Player receiver)
{
data.WriteUInt32(ContentTuningConditionMask);
data.WriteUInt32(Field_4);
data.WriteUInt32(ExpansionLevelMask);
data.WriteUInt32(ConditionalFlags);
data.WriteUInt32(FactionGroup);
data.WriteUInt32(ChromieTimeExpansionMask);
}
public void WriteUpdate(WorldPacket data, bool ignoreChangesMask, Player owner, Player receiver)
{
data.WriteUInt32(ContentTuningConditionMask);
data.WriteUInt32(Field_4);
data.WriteUInt32(ExpansionLevelMask);
data.WriteUInt32(ConditionalFlags);
data.WriteUInt32(FactionGroup);
data.WriteUInt32(ChromieTimeExpansionMask);
}
}
@@ -8050,7 +8050,7 @@ namespace Game.Entities
public class VisualAnim : HasChangesMask
{
public UpdateField<bool> Field_C = new(0, 1);
public UpdateField<bool> IsDecay = new(0, 1);
public UpdateField<int> AnimationDataID = new(0, 2);
public UpdateField<uint> AnimKitID = new(0, 3);
public UpdateField<uint> AnimProgress = new(0, 4);
@@ -8062,7 +8062,7 @@ namespace Game.Entities
data.WriteInt32(AnimationDataID);
data.WriteUInt32(AnimKitID);
data.WriteUInt32(AnimProgress);
data.WriteBit(Field_C);
data.WriteBit(IsDecay);
data.FlushBits();
}
@@ -8078,7 +8078,7 @@ namespace Game.Entities
{
if (changesMask[1])
{
data.WriteBit(Field_C);
data.WriteBit(IsDecay);
}
}
data.FlushBits();
@@ -8102,7 +8102,7 @@ namespace Game.Entities
public override void ClearChangesMask()
{
ClearChangesMask(Field_C);
ClearChangesMask(IsDecay);
ClearChangesMask(AnimationDataID);
ClearChangesMask(AnimKitID);
ClearChangesMask(AnimProgress);