Core/PacketIO: Named a bunch of unknown/unused fields

Port From (https://github.com/TrinityCore/TrinityCore/commit/806611075659ddde60f3003763e442a46d70f993)
This commit is contained in:
Hondacrx
2024-11-17 13:07:52 -05:00
parent ba80dede79
commit 447c222665
41 changed files with 525 additions and 516 deletions
@@ -24,8 +24,8 @@ namespace Game.Networking.Packets
_worldPacket.WriteInt32(PvpSeasonID);
_worldPacket.WriteInt32(Unknown1027_1);
_worldPacket.WriteBit(WeeklyRewardChestsEnabled);
_worldPacket.WriteBit(Unknown1027_2);
_worldPacket.WriteBit(Unknown1027_3);
_worldPacket.WriteBit(CurrentArenaSeasonUsesTeams);
_worldPacket.WriteBit(PreviousArenaSeasonUsesTeams);
_worldPacket.FlushBits();
}
@@ -37,8 +37,8 @@ namespace Game.Networking.Packets
public int ConquestWeeklyProgressCurrencyID;
public int Unknown1027_1;
public bool WeeklyRewardChestsEnabled;
public bool Unknown1027_2;
public bool Unknown1027_3;
public bool CurrentArenaSeasonUsesTeams;
public bool PreviousArenaSeasonUsesTeams;
}
public class AreaSpiritHealerQuery : ClientPacket
@@ -167,7 +167,7 @@ namespace Game.Networking.Packets
Hdr.Write(_worldPacket);
_worldPacket.WriteUInt32(AverageWaitTime);
_worldPacket.WriteUInt32(WaitTime);
_worldPacket.WriteInt32(Unused920);
_worldPacket.WriteInt32(SpecSelected);
_worldPacket.WriteBit(AsGroup);
_worldPacket.WriteBit(EligibleForMatchmaking);
_worldPacket.WriteBit(SuspendedQueue);
@@ -180,7 +180,7 @@ namespace Game.Networking.Packets
public bool SuspendedQueue;
public bool EligibleForMatchmaking;
public uint WaitTime;
public int Unused920;
public int SpecSelected;
}
public class BattlefieldStatusFailed : ServerPacket
@@ -582,8 +582,8 @@ namespace Game.Networking.Packets
public int Ranking;
public int SeasonPlayed;
public int SeasonWon;
public int Unused1;
public int Unused2;
public int SeasonFactionPlayed;
public int SeasonFactionWon;
public int WeeklyPlayed;
public int WeeklyWon;
public int RoundsSeasonPlayed;
@@ -594,9 +594,9 @@ namespace Game.Networking.Packets
public int LastWeeksBestRating;
public int BestSeasonRating;
public int PvpTierID;
public int Unused3;
public int Unused4;
public int Rank;
public int SeasonPvpTier;
public int BestWeeklyPvpTier;
public int BestSeasonPvpTierEnum;
public bool Disqualified;
public void Write(WorldPacket data)
@@ -605,8 +605,8 @@ namespace Game.Networking.Packets
data.WriteInt32(Ranking);
data.WriteInt32(SeasonPlayed);
data.WriteInt32(SeasonWon);
data.WriteInt32(Unused1);
data.WriteInt32(Unused2);
data.WriteInt32(SeasonFactionPlayed);
data.WriteInt32(SeasonFactionWon);
data.WriteInt32(WeeklyPlayed);
data.WriteInt32(WeeklyWon);
data.WriteInt32(RoundsSeasonPlayed);
@@ -617,9 +617,9 @@ namespace Game.Networking.Packets
data.WriteInt32(LastWeeksBestRating);
data.WriteInt32(BestSeasonRating);
data.WriteInt32(PvpTierID);
data.WriteInt32(Unused3);
data.WriteInt32(Unused4);
data.WriteInt32(Rank);
data.WriteInt32(SeasonPvpTier);
data.WriteInt32(BestWeeklyPvpTier);
data.WriteInt32(BestSeasonPvpTierEnum);
data.WriteBit(Disqualified);
data.FlushBits();
}