diff --git a/Source/Game/Handlers/MovementHandler.cs b/Source/Game/Handlers/MovementHandler.cs index 390e96679..ce1abd852 100644 --- a/Source/Game/Handlers/MovementHandler.cs +++ b/Source/Game/Handlers/MovementHandler.cs @@ -191,7 +191,7 @@ namespace Game // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plrMover.IsAlive()) + if (plrMover.IsAlive()) plrMover.KillPlayer(); } }