Core/Misc: Improvement item durability repair logic.
Port From (https://github.com/TrinityCore/TrinityCore/commit/72a4fccaab4e83801c33c533cbcfdba1c6c43022)
This commit is contained in:
@@ -570,7 +570,7 @@ namespace Game
|
||||
|
||||
Item item = GetPlayer().GetItemByGuid(packet.ItemGUID);
|
||||
if (item)
|
||||
GetPlayer().DurabilityRepair(item.GetPos(), true, discountMod, packet.UseGuildBank);
|
||||
GetPlayer().DurabilityRepair(item.GetPos(), true, discountMod);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user