require phaseMask set for trap activation procs
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@@ -502,7 +502,7 @@ namespace Game.Entities
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return false;
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// check spell family name/flags (if set) for spells
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if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask | ProcFlags.DoneTrapActivation))
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if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask))
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{
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SpellInfo eventSpellInfo = eventInfo.GetSpellInfo();
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