require phaseMask set for trap activation procs

This commit is contained in:
hondacrx
2017-11-05 15:44:46 -05:00
parent 4f5bc9af9a
commit 45066387e5
2 changed files with 6 additions and 7 deletions
+1 -1
View File
@@ -502,7 +502,7 @@ namespace Game.Entities
return false;
// check spell family name/flags (if set) for spells
if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask | ProcFlags.DoneTrapActivation))
if (eventInfo.GetTypeMask().HasAnyFlag(ProcFlags.PeriodicMask | ProcFlags.SpellMask))
{
SpellInfo eventSpellInfo = eventInfo.GetSpellInfo();