Scripts/Commands: Improve ".debug objectcount"
Port From (https://github.com/TrinityCore/TrinityCore/commit/4e3d23188e02d2c79f09460590d0f43a5f81a982)
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@@ -3865,6 +3865,11 @@ namespace Game.Maps
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return m_activePlayers;
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}
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public int GetActiveNonPlayersCount()
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{
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return m_activeNonPlayers.Count;
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}
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public Dictionary<ObjectGuid, WorldObject> GetObjectsStore() { return _objectsStore; }
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public MultiMap<ulong, Creature> GetCreatureBySpawnIdStore() { return _creatureBySpawnIdStore; }
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