Core/Spells: Implemented SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_SCREEN
Port From (https://github.com/TrinityCore/TrinityCore/commit/49eb3cf8fea8e5eab0c102c2bfb27fad763ba07e)
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@@ -827,7 +827,7 @@ namespace Game.Spells
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if (st != null)
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{
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// @todo fix this check
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if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnits) || m_spellInfo.HasEffect(SpellEffectName.Bind))
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if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnits) || m_spellInfo.HasEffect(SpellEffectName.TeleportWithSpellVisualKitLoadingScreen) || m_spellInfo.HasEffect(SpellEffectName.Bind))
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dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation, st.target_mapId);
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else if (st.target_mapId == m_caster.GetMapId())
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dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation);
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