Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
hondacrx
2018-09-17 12:08:48 -04:00
parent bc977cf274
commit 468b053946
29 changed files with 285 additions and 229 deletions
+3 -2
View File
@@ -38,7 +38,7 @@ namespace Framework.Constants
Race = 16, // Race 0 0 True If Player'S Race Is Equal To Race
Achievement = 17, // Achievement_Id 0 0 True If Achievement Is Complete
Title = 18, // Title Id 0 0 True If Player Has Title
Spawnmask = 19, // Spawnmask 0 0 True If In Spawnmask
SpawnmaskDeprecated = 19, // Deprecated
Gender = 20, // Gender 0 0 True If Player'S Gender Is Equal To Gender
UnitState = 21, // Unitstate 0 0 True If Unit Has Unitstate
Mapid = 22, // Map_Id 0 0 True If In Map_Id
@@ -68,7 +68,8 @@ namespace Framework.Constants
Taxi = 46, // 0 0 0 true if player is on taxi
Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
ObjectiveComplete = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
Max = 49 // Max
DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
Max
}
public enum ConditionSourceType