Core/Maps: Replaced spawnmask with difficulty list
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@@ -38,7 +38,7 @@ namespace Framework.Constants
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Race = 16, // Race 0 0 True If Player'S Race Is Equal To Race
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Achievement = 17, // Achievement_Id 0 0 True If Achievement Is Complete
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Title = 18, // Title Id 0 0 True If Player Has Title
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Spawnmask = 19, // Spawnmask 0 0 True If In Spawnmask
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SpawnmaskDeprecated = 19, // Deprecated
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Gender = 20, // Gender 0 0 True If Player'S Gender Is Equal To Gender
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UnitState = 21, // Unitstate 0 0 True If Unit Has Unitstate
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Mapid = 22, // Map_Id 0 0 True If In Map_Id
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@@ -68,7 +68,8 @@ namespace Framework.Constants
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Taxi = 46, // 0 0 0 true if player is on taxi
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Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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ObjectiveComplete = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
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Max = 49 // Max
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DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
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Max
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}
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public enum ConditionSourceType
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