Core/Maps: Replaced spawnmask with difficulty list
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@@ -32,7 +32,7 @@ namespace Game.AI
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{
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_isCombatMovementAllowed = true;
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_isHeroic = me.GetMap().IsHeroic();
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_difficulty = me.GetMap().GetSpawnMode();
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_difficulty = me.GetMap().GetDifficultyID();
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}
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void AttackStartNoMove(Unit target)
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