Core/Maps: Replaced spawnmask with difficulty list
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@@ -484,7 +484,7 @@ namespace Game.Chat
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}
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// fill the gameobject data and save to the db
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obj.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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obj.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
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ulong spawnId = obj.GetSpawnId();
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// this will generate a new guid if the object is in an instance
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