Core/Maps: Replaced spawnmask with difficulty list
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@@ -276,9 +276,6 @@ namespace Game.Conditions
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if (player != null)
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condMeets = player.HasTitle(ConditionValue1);
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break;
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case ConditionTypes.Spawnmask:
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condMeets = Convert.ToBoolean((1ul << (int)obj.GetMap().GetSpawnMode()) & ConditionValue1);
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break;
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case ConditionTypes.UnitState:
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if (unit != null)
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condMeets = unit.HasUnitState((UnitState)ConditionValue1);
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@@ -372,6 +369,11 @@ namespace Game.Conditions
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}
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break;
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}
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case ConditionTypes.DifficultyId:
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{
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condMeets = (uint)obj.GetMap().GetDifficultyID() == ConditionValue1;
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break;
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}
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default:
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condMeets = false;
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break;
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@@ -397,20 +399,20 @@ namespace Game.Conditions
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GridMapTypeMask mask = 0;
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switch (ConditionType)
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{
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case ConditionTypes.DistanceTo:
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case ConditionTypes.WorldState:
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case ConditionTypes.PhaseId:
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case ConditionTypes.Spawnmask:
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case ConditionTypes.NearCreature:
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case ConditionTypes.NearGameobject:
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case ConditionTypes.ActiveEvent:
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case ConditionTypes.Areaid:
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case ConditionTypes.DifficultyId:
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case ConditionTypes.DistanceTo:
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case ConditionTypes.InstanceInfo:
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case ConditionTypes.Mapid:
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case ConditionTypes.Areaid:
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case ConditionTypes.NearCreature:
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case ConditionTypes.NearGameobject:
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case ConditionTypes.None:
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case ConditionTypes.Zoneid:
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case ConditionTypes.TerrainSwap:
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case ConditionTypes.PhaseId:
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case ConditionTypes.RealmAchievement:
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case ConditionTypes.TerrainSwap:
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case ConditionTypes.WorldState:
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case ConditionTypes.Zoneid:
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mask |= GridMapTypeMask.All;
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break;
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case ConditionTypes.Gender:
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