Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
hondacrx
2018-09-17 12:08:48 -04:00
parent bc977cf274
commit 468b053946
29 changed files with 285 additions and 229 deletions
+5 -5
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@@ -158,7 +158,7 @@ namespace Game.Entities
// get difficulty 1 mode entry
CreatureTemplate cinfo = null;
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(GetMap().GetSpawnMode());
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(GetMap().GetDifficultyID());
while (cinfo == null && difficultyEntry != null)
{
int idx = CreatureTemplate.DifficultyIDToDifficultyEntryIndex(difficultyEntry.Id);
@@ -992,10 +992,10 @@ namespace Game.Entities
}
uint mapId = GetTransport() ? (uint)GetTransport().GetGoInfo().MoTransport.SpawnMap : GetMapId();
SaveToDB(mapId, data.spawnMask);
SaveToDB(mapId, data.spawnDifficulties);
}
public virtual void SaveToDB(uint mapid, ulong spawnMask)
public virtual void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
{
// update in loaded data
if (m_spawnId == 0)
@@ -1052,7 +1052,7 @@ namespace Game.Entities
// prevent add data integrity problems
data.movementType = (byte)(m_respawnradius == 0 && GetDefaultMovementType() == MovementGeneratorType.Random
? MovementGeneratorType.Idle : GetDefaultMovementType());
data.spawnMask = spawnMask;
data.spawnDifficulties = spawnDifficulties;
data.npcflag = npcflag;
data.unit_flags = unitFlags;
data.unit_flags2 = unitFlags2;
@@ -1075,7 +1075,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, spawnMask);
stmt.AddValue(index++, string.Join(",", data.spawnDifficulties));
stmt.AddValue(index++, data.phaseId);
stmt.AddValue(index++, data.phaseGroup);
stmt.AddValue(index++, displayId);
@@ -291,7 +291,7 @@ namespace Game.Entities
public uint curhealth;
public uint curmana;
public byte movementType;
public ulong spawnMask;
public List<Difficulty> spawnDifficulties = new List<Difficulty>();
public ulong npcflag;
public uint unit_flags; // enum UnitFlags mask values
public uint unit_flags2; // enum UnitFlags2 mask values
@@ -875,10 +875,10 @@ namespace Game.Entities
return;
}
SaveToDB(GetMapId(), data.spawnMask);
SaveToDB(GetMapId(), data.spawnDifficulties);
}
public void SaveToDB(uint mapid, ulong spawnMask)
public void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
{
GameObjectTemplate goI = GetGoInfo();
@@ -902,7 +902,7 @@ namespace Game.Entities
data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
data.animprogress = GetGoAnimProgress();
data.go_state = GetGoState();
data.spawnMask = spawnMask;
data.spawnDifficulties = spawnDifficulties;
data.artKit = GetGoArtKit();
Global.ObjectMgr.NewGOData(m_spawnId, data);
@@ -919,7 +919,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, spawnMask);
stmt.AddValue(index++, string.Join(",", data.spawnDifficulties));
stmt.AddValue(index++, data.phaseId);
stmt.AddValue(index++, data.phaseGroup);
stmt.AddValue(index++, GetPositionX());
@@ -18,6 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Game.Entities
@@ -1087,7 +1088,7 @@ namespace Game.Entities
public int spawntimesecs;
public uint animprogress;
public GameObjectState go_state;
public ulong spawnMask;
public List<Difficulty> spawnDifficulties = new List<Difficulty>();
public byte artKit;
public PhaseUseFlagsValues phaseUseFlags;
public uint phaseId;
+1 -2
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@@ -1010,8 +1010,7 @@ namespace Game.Entities
}
void _LoadBoundInstances(SQLResult result)
{
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i].Clear();
m_boundInstances.Clear();
Group group = GetGroup();
+1 -1
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@@ -75,7 +75,7 @@ namespace Game.Entities
bool m_bPassOnGroupLoot;
GroupUpdateCounter[] m_groupUpdateSequences = new GroupUpdateCounter[2];
public Dictionary<uint, InstanceBind>[] m_boundInstances = new Dictionary<uint, InstanceBind>[(int)Difficulty.Max];
public Dictionary<Difficulty, Dictionary<uint, InstanceBind>> m_boundInstances = new Dictionary<Difficulty, Dictionary<uint, InstanceBind>>();
Dictionary<uint, long> _instanceResetTimes = new Dictionary<uint, long>();
uint _pendingBindId;
uint _pendingBindTimer;
+37 -44
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@@ -24,7 +24,6 @@ using Game.Maps;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Entities
{
@@ -236,14 +235,18 @@ namespace Game.Entities
if (mapDiff == null)
return null;
var bind = m_boundInstances[(int)difficulty].LookupByKey(mapid);
if (bind != null)
if (bind.extendState != 0 || withExpired)
return bind;
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return null;
var instanceBind = difficultyDic.LookupByKey(mapid);
if (instanceBind != null)
if (instanceBind.extendState != 0 || withExpired)
return instanceBind;
return null;
}
public Dictionary<uint, InstanceBind> GetBoundInstances(Difficulty difficulty) { return m_boundInstances[(int)difficulty]; }
public Dictionary<uint, InstanceBind> GetBoundInstances(Difficulty difficulty) { return m_boundInstances.LookupByKey(difficulty); }
public InstanceSave GetInstanceSave(uint mapid)
{
@@ -266,28 +269,16 @@ namespace Game.Entities
public void UnbindInstance(uint mapid, Difficulty difficulty, bool unload = false)
{
var bound = m_boundInstances[(int)difficulty].LookupByKey(mapid);
if (bound != null)
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic != null)
{
if (!unload)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, bound.save.GetInstanceId());
DB.Characters.Execute(stmt);
}
if (bound.perm)
GetSession().SendCalendarRaidLockout(bound.save, false);
bound.save.RemovePlayer(this); // save can become invalid
m_boundInstances[(int)difficulty].Remove(mapid);
var pair = difficultyDic.Find(mapid);
if (pair.Value != null)
UnbindInstance(pair, difficultyDic, unload);
}
}
public void UnbindInstance(KeyValuePair<uint, InstanceBind> pair, Difficulty difficulty, bool unload)
public void UnbindInstance(KeyValuePair<uint, InstanceBind> pair, Dictionary<uint, InstanceBind> difficultyDic, bool unload)
{
if (pair.Value != null)
{
@@ -305,7 +296,7 @@ namespace Game.Entities
GetSession().SendCalendarRaidLockout(pair.Value.save, false);
pair.Value.save.RemovePlayer(this); // save can become invalid
m_boundInstances[(int)difficulty].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
}
}
@@ -314,8 +305,8 @@ namespace Game.Entities
if (save != null)
{
InstanceBind bind = new InstanceBind();
if (m_boundInstances[(int)save.GetDifficultyID()].ContainsKey(save.GetMapId()))
bind = m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()];
if (m_boundInstances[save.GetDifficultyID()].ContainsKey(save.GetMapId()))
bind = m_boundInstances[save.GetDifficultyID()][save.GetMapId()];
if (extendState == BindExtensionState.Keep) // special flag, keep the player's current extend state when updating for new boss down
{
@@ -373,7 +364,7 @@ namespace Game.Entities
Global.ScriptMgr.OnPlayerBindToInstance(this, save.GetDifficultyID(), save.GetMapId(), permanent, extendState);
m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()] = bind;
m_boundInstances[save.GetDifficultyID()][save.GetMapId()] = bind;
return bind;
}
@@ -407,21 +398,19 @@ namespace Game.Entities
InstanceInfoPkt instanceInfo = new InstanceInfoPkt();
long now = Time.UnixTime;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var difficultyDic in m_boundInstances.Values)
{
foreach (var pair in m_boundInstances[i])
foreach (var instanceBind in difficultyDic.Values)
{
InstanceBind bind = pair.Value;
if (bind.perm)
if (instanceBind.perm)
{
InstanceSave save = pair.Value.save;
InstanceSave save = instanceBind.save;
InstanceLockInfos lockInfos;
lockInfos.InstanceID = save.GetInstanceId();
lockInfos.MapID = save.GetMapId();
lockInfos.DifficultyID = (uint)save.GetDifficultyID();
if (bind.extendState != BindExtensionState.Extended)
if (instanceBind.extendState != BindExtensionState.Extended)
lockInfos.TimeRemaining = (int)(save.GetResetTime() - now);
else
lockInfos.TimeRemaining = (int)(Global.InstanceSaveMgr.GetSubsequentResetTime(save.GetMapId(), save.GetDifficultyID(), save.GetResetTime()) - now);
@@ -435,8 +424,8 @@ namespace Game.Entities
lockInfos.CompletedMask = instanceScript.GetCompletedEncounterMask();
}
lockInfos.Locked = bind.extendState != BindExtensionState.Expired;
lockInfos.Extended = bind.extendState == BindExtensionState.Extended;
lockInfos.Locked = instanceBind.extendState != BindExtensionState.Expired;
lockInfos.Extended = instanceBind.extendState == BindExtensionState.Extended;
instanceInfo.LockList.Add(lockInfos);
}
@@ -617,26 +606,30 @@ namespace Game.Entities
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
// we assume that when the difficulty changes, all instances that can be reset will be
Difficulty diff = GetDungeonDifficultyID();
Difficulty difficulty = GetDungeonDifficultyID();
if (isRaid)
{
if (!isLegacy)
diff = GetRaidDifficultyID();
difficulty = GetRaidDifficultyID();
else
diff = GetLegacyRaidDifficultyID();
difficulty = GetLegacyRaidDifficultyID();
}
foreach (var pair in m_boundInstances[(int)diff].ToList())
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return;
foreach (var pair in difficultyDic)
{
InstanceSave p = pair.Value.save;
MapRecord entry = CliDB.MapStorage.LookupByKey(pair.Key);
MapRecord entry = CliDB.MapStorage.LookupByKey(difficulty);
if (entry == null || entry.IsRaid() != isRaid || !p.CanReset())
continue;
if (method == InstanceResetMethod.All)
{
// the "reset all instances" method can only reset normal maps
if (entry.InstanceType == MapTypes.Raid || diff == Difficulty.Heroic)
if (entry.InstanceType == MapTypes.Raid || difficulty == Difficulty.Heroic)
continue;
}
@@ -651,7 +644,7 @@ namespace Game.Entities
SendResetInstanceSuccess(p.GetMapId());
p.DeleteFromDB();
m_boundInstances[(int)diff].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
// the following should remove the instance save from the manager and delete it as well
p.RemovePlayer(this);
+3 -6
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@@ -71,9 +71,6 @@ namespace Game.Entities
m_logintime = Time.UnixTime;
m_Last_tick = m_logintime;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i] = new Dictionary<uint, InstanceBind>();
m_dungeonDifficulty = Difficulty.Normal;
m_raidDifficulty = Difficulty.NormalRaid;
m_legacyRaidDifficulty = Difficulty.Raid10N;
@@ -839,9 +836,9 @@ namespace Game.Entities
GetTransport().RemovePassenger(this);
// clean up player-instance binds, may unload some instance saves
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var bound in m_boundInstances[i])
bound.Value.save.RemovePlayer(this);
foreach (var difficultyDic in m_boundInstances.Values)
foreach (var instanceBind in difficultyDic.Values)
instanceBind.save.RemovePlayer(this);
}
public override void AddToWorld()
+1 -1
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@@ -288,7 +288,7 @@ namespace Game.Entities
base.RemoveFromWorld();
}
public override void SaveToDB(uint mapid, ulong spawnMask) { }
public override void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties) { }
public ObjectGuid GetSummonerGUID() { return m_summonerGUID; }
+1 -1
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@@ -536,7 +536,7 @@ namespace Game.Entities
void LoadStaticPassengers()
{
uint mapId = (uint)GetGoInfo().MoTransport.SpawnMap;
var cells = Global.ObjectMgr.GetMapObjectGuids(mapId, (byte)GetMap().GetSpawnMode());
var cells = Global.ObjectMgr.GetMapObjectGuids(mapId, (byte)GetMap().GetDifficultyID());
if (cells == null)
return;
foreach (var cell in cells)